Ye 3D sprite masking keydown events 2004-02-13 - By Barry Swan
Back > Stick the keydown handler into the 3D sprite.
Yeah got that, but passing the event to an editable field seamlessly is proving to be a bit more of a pain - I have my field routines, and would rather not re-write them to edit the field via lingo if I can avoid it.
Barry gerbil@(protected)
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