Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Me, you and Director MX 2004

Me, you and Director MX 2004

2004-02-12       - By Roger Jones

 Back
Reply:     1     2     3  


On Jan 29, 2004, at 8:14 AM, Thomas Higgins wrote:

> And just to be clear, we did make two small and very focused changes
> to the
> 3D engine this release:
>
> - Improved Ray Casting
> You can now specify a maximum distance and a list of models among
> which to
> cast your rays (modelsUnderLoc, modelsUnderRay) to improve flexibility
> and
> performance when using those commands.
>
> - Hardware-based Anti-Aliasing
> We've allowed developers to enable/disable hardware-based AA for those
> end-users rendering with DirectX on Windows.


No mention of the new ray casting syntax in the help. Can you clue us
in about how to pass in the interesting model list and clipping value
to modelsUnderRay ?

thanks
Roger Jones

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l