Me, you and Director MX 2004 2004-02-12 - By Roger Jones
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On Jan 29, 2004, at 8:14 AM, Thomas Higgins wrote:
> And just to be clear, we did make two small and very focused changes > to the > 3D engine this release: > > - Improved Ray Casting > You can now specify a maximum distance and a list of models among > which to > cast your rays (modelsUnderLoc, modelsUnderRay) to improve flexibility > and > performance when using those commands. > > - Hardware-based Anti-Aliasing > We've allowed developers to enable/disable hardware-based AA for those > end-users rendering with DirectX on Windows.
No mention of the new ray casting syntax in the help. Can you clue us in about how to pass in the interesting model list and clipping value to modelsUnderRay ?
thanks Roger Jones
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