Poser/Truespace vs XSI 2004-08-19 - By ozu's mailbot
Back Could someone please ask a creative/technical question that could be answered? The signal to noise ratio here is getting pretty low, which is a bit disapointing.
One interesting question that was asked is what is the difference between a consumer, pro-sumer and professional application. This is I believe the question that was asked when comparing Poser and Truespace and XSI. The correct answer is usually not the feature themselves. but more the stated goals of the users and developers of a products.
Let's ignore 3D for a second, and focus on a more specialized field, like video editing. There are a large number of software packages out there, that are all capable of taking video from a source, and combining said video into an edit. So what is the difference between something like Microsoft MovieMaker, Apple's iMovie, and professional products like Final Cut Pro, and Avid|Composer?
On the surface it's not really the features, because they all have similar interface, can do cuts, fades, playback in realtime, and in general get you from point A to point B. The difference between the prosumer and professional market is the breath of the implementation of these features, and the acknowledgement that in a professional environment, it's not simply getting there that counts, but being able to repeat that performance reliably, and adapt the process as you creatively decide that you weren't really trying to get from A to B but from A' to B' then A'' to B'' and be able to control the creative evolution so that you don't lose track of were you where before, and don't have to treat each creative iteration as a completely new project that has to be redone from scratch.
You can actually edit a creatively and technically succesful project using iMovie. However, only something like the Avid or FCP will allow you to sustain the creative iterations required by a professional Editor, a Director, a team of Producers, Art Directors and countless other "contributors" to the project, without dying young.
This is the main difference, professional production is a team sport, and application written for that market, are written to take these situation into account. This is why XSI is considered a professional 3D application, and something like Poser or Truespace isn't. For a single person working alone on a project, they will both work reasonably well (you might even say that because the consumer apps don't even attempt to solve the complex problems, they are easier to use and better suited for the tasks at end), but for larger production processes, the professional tools are used, because they are suited for these jobs.
You are right in saying that within the limited scope of quickly animating a biped, poser is probaly better suited to the task than XSI is. however, if you need to animate a particular biped that was constructed a certain may because of the creative and technical requirement of your project, you will find that with Poser, you need to fit those requirements to the application. with XSI, you build the XSI rigs and animation system to fit your needs, and not the other way around. So out-of the box, Poser might be a better system for you, but I can tell you that we would never be able to animate our projects with it.
OO
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|