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Poser/Truespace vs XSI

Poser/Truespace vs XSI

2004-08-19       - By ozu's mailbot

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Reply:     1     2     3     4     5  

Could someone please ask a creative/technical question that could be
answered? The signal to noise ratio here is getting pretty low, which is
a bit disapointing.

One interesting question that was asked is what is the difference
between a consumer, pro-sumer and professional application. This is I
believe the question that was asked when comparing Poser and Truespace
and XSI. The correct answer is usually not the feature themselves. but
more the stated goals of the users and developers of a products.

Let's ignore 3D for a second, and focus on a more specialized field,
like video editing. There are a large number of software packages out
there, that are all capable of taking video from a source, and combining
said video into an edit. So what is the difference between something
like Microsoft MovieMaker, Apple's iMovie, and professional products
like Final Cut Pro, and Avid|Composer?

On the surface it's not really the features, because they all have
similar interface, can do cuts, fades, playback in realtime, and in
general get you from point A to point B. The difference between the
prosumer and professional market is the breath of the implementation of
these features, and the acknowledgement that in a professional
environment, it's not simply getting there that counts, but being able
to repeat that performance reliably, and adapt the process as you
creatively decide that you weren't really trying to get from A to B but
from A' to B' then A'' to B'' and be able to control the creative
evolution so that you don't lose track of were you where before, and
don't have to treat each creative iteration as a completely new project
that has to be redone from scratch.

You can actually edit a creatively and technically succesful project
using iMovie. However, only something like the Avid or FCP will allow
you to sustain the creative iterations required by a professional
Editor, a Director, a team of Producers, Art Directors and countless
other "contributors" to the project, without dying young.

This is the main difference, professional production is a team sport,
and application written for that market, are written to take these
situation into account. This is why XSI is considered a professional 3D
application, and something like Poser or Truespace isn't. For a single
person working alone on a project, they will both work reasonably well
(you might even say that because the consumer apps don't even attempt to
solve the complex problems, they are easier to use and better suited for
the tasks at end), but for larger production processes, the professional
tools are used, because they are suited for these jobs.

You are right in saying that within the limited scope of quickly
animating a biped, poser is probaly better suited to the task than XSI
is. however, if you need to animate a particular biped that was
constructed a certain may because of the creative and technical
requirement of your project,  you will find that with Poser, you need to
fit those requirements to the application. with XSI, you build the XSI
rigs and animation system to fit your needs, and not the other way
around. So out-of the box, Poser might be a better system for you, but I
can tell you that we would never be able to animate our projects with it.

OO



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