Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
newbie question: RENDERMAPS

newbie question: RENDERMAPS

2004-08-19       - By circus geek

 Back
Reply:     1     2     3  

hmmmm ... ok, i don't seem to be getting any results now
here's what i've been doing
-i set up my scene with lights and various textures
-i check my render options and even render out the first frame to make sure
everything looks like what i want (the scene includes FG as well as a light
casting a shadow)
- i select the object i want 'baked'
-i enter into property>rendermap
-select my settings with includes shadow, reflection and refraction
-when i go to regenerate map..., now nothing happens

i've gone over a couple of variations with no result
can anyone tell me what i'm doing wrong?  thanks




Ian Stewart <istewart@(protected)> wrote:Hi,

   Make sure you set your options for things like FG, shadows etc. in the
Render options, and not in the Region options.  Rendermap uses the Render
options so that you can set up different passes to bake different effects.

Ian Stewart
XSI Texturing and Stuff

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
circus geek
Posted At: August 19, 2004 5:27 PM
Posted To: xsi
Conversation: newbie question: "baked" sets
Subject: RE: newbie question: "baked" sets


that's great everyone!!  thanks so much.
if possible, could anyone offer up a quick tutorial ... ie, a desired workflow
... for using rendermaps.  i went through the documentation and i think i'm now
familiar with all the attributes.  however, now i can't seem to get the
rendermaps to look correct (like the renders prior to applying the rendermap
option).  i have a simple scene where i have final gathering, reflection,
refraction and a 3 light system with one light casting a shadow.  
thanks again, everyone



Andre DeAngelis <adeangelis@(protected)> wrote: Hi Circus Geek,

Great alias by the way (excuse the punn).

The feature you're looking for is called Rendermap.  If you need explanation on
hwo to use it, let us know and we can probably send you a quick scene example
on how to apply it.

AD
-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
circus geek
Sent: Thursday, August 19, 2004 3:01 PM
To: xsi
Subject: newbie question: "baked" sets


i'm moving over from maya to xsi and i've been trying to find a xsi equivalent
to baking textures.  since i'm not familiar with the xsi terminology, i'm
finding it hard to search for what i want.  for those who don't know, maya
baking is when you can save out texture information with shadow, lighting, GI,
FG, etc then reapply these textures shutting off these rendered attributes
(shadow, lighting, GI, FG, etc respectively) so as to save in rendering time.

can anyone help me out on a equivalent workflow?  much appreciated if you can.



-- ---- ---- ---- ---- ---- -----
Post your free ad now! Yahoo! Canada Personals




-- ---- ---- ---- ---- ---- -----
Post your free ad now! Yahoo! Canada Personals




-- ---- ---- ---- ---- ---- -----
Post your free ad now! Yahoo! Canada Personals

<DIV>hmmmm ... ok, i don't seem to be getting any results now</DIV>
<DIV>here's what i've been doing</DIV>
<DIV>-i set up my scene with lights and various textures</DIV>
<DIV>-i check my render options and even render out the first frame to make
sure everything looks like what i want (the scene includes FG as well as a
light casting a shadow)</DIV>
<DIV>- i select the object i want 'baked'</DIV>
<DIV>-i enter into property&gt;rendermap</DIV>
<DIV>-select my settings with includes shadow, reflection and refraction</DIV>
<DIV>-when i go to regenerate map..., now nothing happens</DIV>
<DIV>&nbsp;</DIV>
<DIV>i've gone over a couple of variations with no result</DIV>
<DIV>can anyone tell me what i'm doing wrong?&nbsp; thanks</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR><BR><B><I>Ian Stewart &lt;istewart@(protected)&gt;</I></B> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<META content="MSHTML 6.00.2800.1458" name=GENERATOR>
<DIV><SPAN class=244144821-19082004><FONT face=Arial color=#0000ff size=2>Hi,<
/FONT></SPAN></DIV>
<DIV><SPAN class=244144821-19082004><FONT face=Arial color=#0000ff size=2><
/FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=244144821-19082004>&nbsp;&nbsp;&nbsp; <FONT face=Arial color=
#0000ff size=2>Make sure you set your options for things like FG, shadows etc.
in the Render options, and not in the Region options.&nbsp; Rendermap uses the
Render options so that you can set up different passes to bake different
effects.</FONT></SPAN></DIV>
<DIV><SPAN class=244144821-19082004><FONT face=Arial color=#0000ff size=2><
/FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=244144821-19082004><FONT face=Arial color=#0000ff size=2>Ian
Stewart</FONT></SPAN></DIV>
<DIV><SPAN class=244144821-19082004><FONT face=Arial color=#0000ff size=2>XSI
Texturing and Stuff</FONT></SPAN></DIV>
<DIV><SPAN class=244144821-19082004><FONT face=Arial color=#0000ff size=2><
/FONT></SPAN>&nbsp;</DIV>
<BLOCKQUOTE>
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>---
--Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner
-xsi@(protected)]<B>On Behalf Of </B>circus geek<BR><B>Posted At:</B> August
19, 2004 5:27 PM<BR><B>Posted To:</B> xsi<BR><B>Conversation:</B> newbie
question: "baked" sets<BR><B>Subject:</B> RE: newbie question: "baked" sets<BR>
<BR></FONT></DIV>
<DIV>that's great everyone!!&nbsp; thanks so much.</DIV>
<DIV>if possible, could anyone offer up a quick tutorial ... ie, a desired
workflow ... for using rendermaps.&nbsp; i went through the documentation and i
think i'm now familiar with all the attributes.&nbsp; however, now i can't seem
to get the rendermaps to look correct (like the renders prior to applying the
rendermap option).&nbsp; i have a simple scene where i have final gathering,
reflection, refraction and a 3 light system with one light casting a shadow.
&nbsp; </DIV>
<DIV>thanks again, everyone</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR><BR><B><I>Andre DeAngelis &lt;adeangelis@(protected)&gt;</I></B>
wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">
<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2>Hi
Circus Geek,</FONT></SPAN></DIV>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2><
/FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2>Great
alias by the way (excuse the punn).</FONT></SPAN></DIV>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2><
/FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2>The
feature you're looking for is called Rendermap.&nbsp; If you need explanation
on hwo to use it, let us know and we can probably send you a quick scene
example on how to apply it.</FONT></SPAN></DIV>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2><
/FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=113541719-19082004><FONT face=Arial color=#0000ff size=2>AD<
/FONT></SPAN></DIV>
<BLOCKQUOTE>
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>---
--Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner
-xsi@(protected)]<B>On Behalf Of </B>circus geek<BR><B>Sent:</B> Thursday,
August 19, 2004 3:01 PM<BR><B>To:</B> xsi<BR><B>Subject:</B> newbie question:
"baked" sets<BR><BR></FONT></DIV>
<DIV>i'm moving over from maya to xsi and i've been trying to find a xsi
equivalent to baking textures.&nbsp;&nbsp;since i'm not familiar with the xsi
terminology, i'm finding it hard to search for what i want.&nbsp; for those who
don't know, maya baking is when you can save out texture information with
shadow, lighting, GI, FG, etc then reapply these textures shutting off these
rendered attributes (shadow, lighting, GI, FG, etc respectively) so as to save
in rendering time.</DIV>
<DIV>&nbsp;</DIV>
<DIV>can anyone help me out on a equivalent workflow?&nbsp; much appreciated if
you can.</DIV>
<P><BR>
<HR SIZE=1>
Post your free ad now! <A href="http://ca.personals.yahoo.com/"><B>Yahoo!
Canada Personals</B></A><BR></BLOCKQUOTE></BLOCKQUOTE></DIV>
<P><BR>
<HR SIZE=1>
Post your free ad now! <A href="http://ca.personals.yahoo.com/"><B>Yahoo!
Canada Personals</B></A><BR></BLOCKQUOTE></BLOCKQUOTE></DIV><p><br><hr size=1
>Post your free ad now! <a href="http://ca.personals.yahoo.com/"><b>Yahoo!
Canada Personals</b></a><br>