Adding skeleton to weighted characters 2004-08-19 - By pavanza1@(protected)
Back Gentlemen, Is there any alternate way to add skeletons or contol objects to an already weighted character? I can remove the envelope and then add my new control objects into the current skeleton then re-envelope and re-apply the weight map...but Isn't there another sneaky way to add to the existing set up? for example; biped rig, nicely weighted to poly mesh character - no facial control- OK facial control with additional skeleton or object controls added to biped -unspecified error....
phill phill@(protected)
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