Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
same UV coordinates giving different results in different renderers

same UV coordinates giving different results in different renderers

2004-02-12       - By Lucas Meijer

 Back
hey,

While doing that 3dsprite class a while ago, I had to carefully set uv
coordinates on the plane, so that each texel would exaclty come down to
one pixel..  Now this looks fine for me in opengl, but in directx it
looks slightly different (wrong), and in software too, but slightly
different in a different way... both have double pixels here and there,
exactly what you'd expect with slightly off uv coordinates..

I'm really afraid that this in the end boils down to that each driver
has its own mind, but when examining camera.overlay's, I see that
they're pixelperfect on all renderers..

so intel at least was able to set its uv's in such a way that it works
reliably, at least on my card+driver.

Has anyone already investigated this, and knows what renderers work some
magic on texel centers, and how to adjust for this, so it looks good
everywhere?

Bye, Lucas
__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l