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max3 bones, animating rootbone problems, a solution.

max3 bones, animating rootbone problems, a solution.

2004-02-11       - By Lucas Meijer

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Reply:     1     2     3     4     5     6  

Hey Pascal,

> Yes thanks Lucas, very useful.
>
> Seeing as you seem to know quite a bit about the insides of the max
> exporter, have you come across any problems/solutions using ponytails?
>
> We've got a model with one ponytail link which exports fine but when we
> have two links it messes up the vertices in the ponytail bit of the
> model.
>
> Any ideas?

this is I assume max3 bones, using physique to skin the mesh to the
bones, and being exported with the free w3d exporter?

If this is the case, I've worked with several models that have ponytails
just fine.

Bye, Lucas
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