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Things I would like to see in the FX Tree...

Things I would like to see in the FX Tree...

2004-08-17       - By Axel Akesson

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hey list,
I've been using the FX Tree in 4.0 extensivly lately. comping stuff in
film res, very cool stuff! But I have some things I would like to see in
it. Feel free to fill up the list.
This is what I can remember now:

1.   Reload function a la Render Tree to clean up unused nodes. In a
way it's cool that things stay there (even if you close and reopen the
scene) but things can get a bit messy.
2.   Option to output alpha directly from a raster paint clip...
right now you have to go through a Luma Extract node.... aoch...
3.   Speed and stability improvement.
4.   Ability to turn a pass directly into a paint clip.
5.   More photoshop like tools in the paint module.
6.   Better Depth of Field operator, the one in there now is a bit
unusable because of lack of AA in zpic. The one in Photoshop CS works
with normal depth mattes, which is cooler.
7.   Shift + Click allows for multiselecting operators. this should
be included ASAP.
8.   When I rerender a pass the clip should be replaced
automatically.
9.   When you import a pass or an image sometimes it's placed in
another area than the working area. Which makes you zoom out and pan to
move the new clip to the new place. a bit of a workflow hog.
10.   A very nice thing would be if you could define an "Update area"
and this is the only thing that updates. When working on heavy combines
things can go very slow and this could be a solution to speed it up a
bit.

Cheers,
Axel
Virtual Republic

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<div class=Section1>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Hey <span class=GramE>list</span>,<o:p></o:p></span></font><
/p>

<p class=MsoNormal><span class=SpellE><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>I&#8217;ve</span></font></span><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> <span
class=SpellE>been</span> <span class=SpellE>using</span> <span class=SpellE>the
</span>
FX <span class=SpellE>Tree</span> in 4.0 <span class=SpellE>extensivly</span>
<span
class=SpellE>lately</span>&#8230; <span class=SpellE>comping</span> <span
class=SpellE>stuff</span> in film res, <span class=SpellE>very</span> cool <span
class=SpellE>stuff</span>! </span></font><font size=2 face=Arial><span lang=SV
style='font-size:10.0pt;font-family:Arial;mso-ansi-language:SV'>But I have some
things I would like to see in it. Feel free to fill up the list.<o:p></o:p><
/span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span lang=SV style='font-size:10
.0pt;
font-family:Arial;mso-ansi-language:SV'>This is what I can remember now:<o:p><
/o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span lang=SV style='font-size:10
.0pt;
font-family:Arial;mso-ansi-language:SV'><o:p>&nbsp;</o:p></span></font></p>

<ol style='mso-margin-top-alt:0cm' start=1 type=1>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><font
    size=2 face=Arial><span lang=SV style='font-size:10.0pt;font-family:Arial;
    mso-ansi-language:SV'>Reload function a la Render Tree to clean up unused
    nodes. In a way it&#8217;s cool that things stay there (even if you close
    and reopen the scene) but things can get a bit messy.<o:p></o:p></span><
/font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><font
    size=2 face=Arial><span lang=SV style='font-size:10.0pt;font-family:Arial;
    mso-ansi-language:SV'>Option to output alpha directly from a raster paint
    clip... right now you have to go through a Luma Extract node.... aoch...<o
:p></o:p></span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><font
    size=2 face=Arial><span lang=SV style='font-size:10.0pt;font-family:Arial;
    mso-ansi-language:SV'>Speed and stability improvement.<o:p></o:p></span><
/font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><font
    size=2 face=Arial><span lang=SV style='font-size:10.0pt;font-family:Arial;
    mso-ansi-language:SV'>Ability to turn a pass directly into a paint clip.<o
:p></o:p></span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><font
    size=2 face=Arial><span lang=SV style='font-size:10.0pt;font-family:Arial;
    mso-ansi-language:SV'>More photoshop like tools in the paint module.<o:p><
/o:p></span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><span
    class=SpellE><font size=2 face=Arial><span style='font-size:10.0pt;
    font-family:Arial'>Better</span></font></span><font size=2 face=Arial><span
    style='font-size:10.0pt;font-family:Arial'> <span class=SpellE>Depth</span>
    of <span class=SpellE>Field</span> <span class=SpellE>operator</span>,
<span
    class=SpellE>the</span> <span class=SpellE>one</span> in <span
    class=SpellE>there</span> <span class=SpellE>now</span> <span
    class=SpellE>is</span> a <span class=SpellE>bit</span> <span class=SpellE
>unusable</span>
    <span class=SpellE>because</span> of lack of AA in <span class=SpellE>zpic
</span>.
    <span class=SpellE>The</span> <span class=SpellE>one</span> in Photoshop
    CS <span class=SpellE>works</span> <span class=SpellE>with</span> normal
<span
    class=SpellE>depth</span> mattes, <span class=SpellE>which</span> <span
    class=SpellE>is</span> cooler.<o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><span
    class=SpellE><font size=2 face=Arial><span style='font-size:10.0pt;
    font-family:Arial'>Shift</span></font></span><font size=2 face=Arial><span
    style='font-size:10.0pt;font-family:Arial'> + <span class=SpellE>Click<
/span>
    <span class=SpellE>allows</span> <span class=SpellE>for</span> <span
    class=SpellE>multiselecting</span> <span class=SpellE>operators</span>&
#8230;
    <span class=SpellE>this</span> <span class=SpellE>should</span> <span
    class=SpellE>be</span> <span class=SpellE>included</span> ASAP.<o:p></o:p>
</span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><span
    class=SpellE><font size=2 face=Arial><span style='font-size:10.0pt;
    font-family:Arial'>When</span></font></span><font size=2 face=Arial><span
    style='font-size:10.0pt;font-family:Arial'> I <span class=SpellE>rerender<
/span>
    a <span class=GramE>pass</span> <span class=SpellE>the</span> <span
    class=SpellE>clip</span> <span class=SpellE>should</span> <span
    class=SpellE>be</span> <span class=SpellE>replaced</span> <span
    class=SpellE>automatically</span>.<o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><span
    class=SpellE><font size=2 face=Arial><span style='font-size:10.0pt;
    font-family:Arial'>When</span></font></span><font size=2 face=Arial><span
    style='font-size:10.0pt;font-family:Arial'> <span class=SpellE>you</span>
<span
    class=SpellE>import</span> a pass <span class=SpellE>or</span> an image
<span
    class=SpellE>sometimes</span> <span class=SpellE>it&#8217;s</span> <span
    class=SpellE>placed</span> in <span class=SpellE>another</span> <span
    class=SpellE>area</span> <span class=SpellE>than</span> <span
    class=SpellE>the</span> <span class=SpellE>working</span> <span
    class=SpellE>area</span>. <span class=SpellE>Which</span> <span
    class=SpellE>makes</span> <span class=SpellE>you</span> zoom out and <span
    class=SpellE>pan</span> to <span class=SpellE>move</span> <span
    class=SpellE>the</span> <span class=SpellE>new</span> <span class=SpellE
>clip</span>
    to <span class=SpellE>the</span> <span class=SpellE>new</span> <span
    class=SpellE>place</span>&#8230; a <span class=SpellE>bit</span> of a <span
    class=SpellE>workflow</span> <span class=SpellE>hog</span>.<o:p></o:p><
/span></font></li>
<li class=MsoNormal style='mso-list:l0 level1 lfo1;tab-stops:list 36.0pt'><font
    size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>A <span
    class=SpellE>very</span> <span class=SpellE>nice</span> <span
    class=SpellE>thing</span> <span class=SpellE>would</span> <span
    class=SpellE>be</span> <span class=SpellE>if</span> <span class=SpellE>you
</span>
    <span class=SpellE>could</span> <span class=SpellE>define</span> an &#8222
;Update
    <span class=SpellE>area</span>&#8220; and <span class=SpellE>this</span>
<span
    class=SpellE>is</span> <span class=SpellE>the</span> <span class=SpellE
>only</span>
    <span class=SpellE>thing</span> <span class=SpellE>that</span> <span
    class=SpellE>updates</span>. <span class=SpellE>When</span> <span
    class=SpellE>working</span> on <span class=SpellE>heavy</span> <span
    class=SpellE>combines</span> <span class=SpellE>things</span> <span
    class=SpellE>can</span> <span class=SpellE>go</span> <span class=SpellE
>very</span>
    <span class=SpellE>slow</span> and <span class=SpellE>this</span> <span
    class=SpellE>could</span> <span class=SpellE>be</span> a <span
    class=SpellE>solution</span> to <span class=SpellE>speed</span> <span
    class=SpellE>it</span> up a <span class=SpellE>bit</span>.<o:p></o:p><
/span></font></li>
</ol>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><span class=SpellE><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>Cheers</span></font></span><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>,<o:p></o:p>
</span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Axel<o:p></o:p></span></font></p>

<p class=MsoNormal><span class=SpellE><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>Virtual</span></font></span><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> <span
class=SpellE>Republic</span><o:p></o:p></span></font></p>

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