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3Dmember.image

2004-02-11       - By Alex da Franca

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At 10:46 Uhr +0100 11.02.2004, Lucas Meijer wrote:
>Found the code I've used in the bathroom design
>app to render a highres 3d. I think all those
>updatestage's are there from some testing and
>might have never been taken out, not sure if you
>actually need 4.

thanks lucas.
I have come across the updatestage call fixing
some issuesin sw3d, but I never really figured
out, if it actually was some FUNCTIONALITY of
updatestage or simply the DELAY, caused by
updatestage. updatestage shouldn't have effect on
DTS sprites, does it ?


>
>   repeat while 1=1
>     repeat while 1=1

the first time I see this construct.
is there an advantage over repeat while 1 ?

>
>         -- for some reason need to do 3 in order
>for reflections etc to setup correctly.
>       updatestage
>       updatestage
>       updatestage
>       updatestage
>
>       if tDebug then
>         repeat while the shiftdown=0
>         end repeat
>         repeat while the shiftdown=1
>         end repeat
>       end if

did you try also:

      if tDebug then
        repeat while the shiftdown=0
          updatestage
        end repeat
        repeat while the shiftdown=1
          updatestage
        end repeat
      end if




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