3Dmember.image 2004-02-11 - By Alex da Franca
Back At 10:46 Uhr +0100 11.02.2004, Lucas Meijer wrote: >Found the code I've used in the bathroom design >app to render a highres 3d. I think all those >updatestage's are there from some testing and >might have never been taken out, not sure if you >actually need 4.
thanks lucas. I have come across the updatestage call fixing some issuesin sw3d, but I never really figured out, if it actually was some FUNCTIONALITY of updatestage or simply the DELAY, caused by updatestage. updatestage shouldn't have effect on DTS sprites, does it ?
> > repeat while 1=1 > repeat while 1=1
the first time I see this construct. is there an advantage over repeat while 1 ?
> > -- for some reason need to do 3 in order >for reflections etc to setup correctly. > updatestage > updatestage > updatestage > updatestage > > if tDebug then > repeat while the shiftdown=0 > end repeat > repeat while the shiftdown=1 > end repeat > end if
did you try also:
if tDebug then repeat while the shiftdown=0 updatestage end repeat repeat while the shiftdown=1 updatestage end repeat end if
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