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3Dmember.image

3Dmember.image

2004-02-11       - By Alex da Franca

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At 9:45 Uhr +0100 11.02.2004, Lucas Meijer wrote:
>>can anybody else confirm these findings ?
>
>Yes, as far as I can remember, it leaks like there's no tomorrow.

:-(
looks like a good time for some bugfixes in the sw3d xtra now ??!! ;-)


>
>What I've done is make the sprite nondts, and
>copypixels from the stage.  That gets you a bit
>lower quality though, and to enhance it, I make
>the sprite 4 times as big. Then I carefully
>place the sprite 4 times, and I make 4 images.
>one from the topleft, topright, bottomleft,
>bottomright.
>
>I then stitch them together.
>
>I used this trick to get a highres screenshot
>that could be printed. You can however also use
>this, and then copypixels back to a normal size
>to get antialiasing yourself.

thanks for the tip lucas, although I do not
really understand, why you split it into 4 images.
can't I just scale the sprite up, take the image
of the stage and go with that ?
of course I then need to enlarge the stage, but
since this is for SW deployment I'll need to have
an 'invisible' part of the stage anyway.

>
>The biggest downside of this all, is that it
>doesn't look all that hot to the user. (In my
>case 4 big pictures flashed by the user).
>However maybe you can even get by also having a
>dts 3d sprite on top, which just hides the
>snapshotting process underneath.

in my case the only downside would be the
clumsyness of the big stage. since I would only
do it offscreen and performance is not that much
of an issue, since a still picture is to be
displayed and it doesn't matter, if it takes a
second to get to it.

many thanks for the hints, lucas
--

  |||
a�ex
 --

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