3Dmember.image 2004-02-11 - By Alex da Franca
Back At 8:44 Uhr +0000 11.02.2004, noisecrime wrote: > >Its caused by a memory leak and affects DX7 and DX5 in win98 only AFAIK.
unfortunately I see it here on the win2K box also.
>OpenGL may not have the leak, but has a different problem in that it uses >the openGL software renderer which can result in a different image than >expected.
that's the problem. if it wouldn't look that different in displaying textures and mipmappping them, I could very well live with the undoced antialiasmode of #superSample4xsoft...
> > >The only alternative is to use the offscreen buffer technique, and set the >w3d directtostage to off, then grab the image of the stage. >This can be done in SW by hiding the w3d off the boundaries of the html drc >width/height or in a projector by using a MIAW.
:-( since I want to fake a better AA it seems clumsy to have to take that route, since I wanted to provide the client a behavior which allows for different scale factors to achieve different grades of AA. but thanks for the advice, as it stands now, there's only this approach or convincing the client, that some jagged lines at randomly appearing places make the AA image more ...err...vivid ;-)
> >I've done this in several demo's on my website e.g. shadow mapping. The good >news is if the rect is reasonably small its actually faster than using the >image!
unfortunately I need it for the opposite: scaling the image UP :-(
thanks for the advices --
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