Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
3Dmember.image

3Dmember.image

2004-02-11       - By Lucas Meijer

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

> can anybody else confirm these findings ?

Yes, as far as I can remember, it leaks like there's no tomorrow.

> and more important: is there anything I can do to prevent the VRAM leak,
> when grabbing the image or is w3dmember.image.duplicate() just unusable ??
>
> I need it very badly, since it seems to be the only way to get my 3D
> still image antialiased in a way, that is comparable to viewpoint, which
> the client used until now and isn't willing to go below that quality.

What I've done is make the sprite nondts, and copypixels from the stage.
 That gets you a bit lower quality though, and to enhance it, I make
the sprite 4 times as big. Then I carefully place the sprite 4 times,
and I make 4 images. one from the topleft, topright, bottomleft,
bottomright.

I then stitch them together.

I used this trick to get a highres screenshot that could be printed. You
can however also use this, and then copypixels back to a normal size to
get antialiasing yourself.

Naturally you can also make 16 pics. Don't try to do it with a
stagesized sprite and messing with the camera rotation/field of view.
You need to mess with the camera projection matrix to which you just
don't have access.. fortunattely the intel guys do exactly what you need
if you make the sprite way bigger than the stage.

I think NC might also chime in here, I remember he used the .image and
got into trouble with it on a project.. IIRC he also switched to
copypixeling from the stage with a nondts 3d sprite.

The biggest downside of this all, is that it doesn't look all that hot
to the user. (In my case 4 big pictures flashed by the user). However
maybe you can even get by also having a dts 3d sprite on top, which just
hides the snapshotting process underneath.

Good luck, Lucas
__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l