3Dmember.image 2004-02-11 - By Alex da Franca
Back Hi all,
I remember issues with grabbing the image of a DX7 (?) rendered 3-D member repeatedly. I think it was Danny at that time having problems with it (or Lucas or NC ??)
anyway some of you know what issue I am talking about.
like you sometimes get 0 as result of grabbing the image of a sw3d member, which may have the same reason, after quite some operations (in my case 170, but I think it is related to the dimension of the defaultrect). if the defaultrect, and thus the resulting image object, is too big it fails directly from the beginning. and still worse: I managed to crash the graphic card driver completely, since it seems to me, that there is some kind of VRAM leak, when grabbing the image of a sw3d member.
can anybody else confirm these findings ?
and more important: is there anything I can do to prevent the VRAM leak, when grabbing the image or is w3dmember.image.duplicate() just unusable ??
I need it very badly, since it seems to be the only way to get my 3D still image antialiased in a way, that is comparable to viewpoint, which the client used until now and isn't willing to go below that quality.
please tell me there is a way to prevent this leak and the resulting crash or 'image = 0' thingi !
Danny ?? Lucas ??
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