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Bump with DarkTree... > what the hell is "texture vector "?

Bump with DarkTree... > what the hell is "texture vector "?

2004-08-13       - By peterb

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Reply:     1     2     3  

Very true,
It doesnt work with spacial mapping.

I ve used camera mapping instead in cases where I couldnt bother to make a
proper projection.

Anyone know what this "vector state > texture vector" is and does?




> Yes, Peter,
>
> Rendermap is a solution that i thinked, but on the big big big "d�cors"
> (french word), it's not possible 'cause the picture is nearly 15K...
> The solution is the 3D space mapping (spacial in XSI)... but seems not
work
> with DarkTree...
> Cubic mapping seem work... but i can't test on a big scene... (d�cors)...
>
> Patrick :)
>
> -- -- Original Message -- --
> From: "Morten Bartholdy" <xsi@(protected)>
> To: <XSI@(protected)>
> Sent: Friday, August 13, 2004 12:06 PM
> Subject: Re: Bump with DarkTree...
>
>
> > Great stuff Peter! I had given up on using DT for bumps on my current
> > project but htere you go :)
> >
> > Send the rendertree my way and I will put up a link.
> >
> > Concur on the bumpmap in XSI - sometimes it acts a bit like dark
magic...
> >
> > - Morten
> >
> >
> >
> >
> > -- -- Original Message -- --
> > From: "peterb" <peter_b@(protected)>
> > To: <XSI@(protected)>
> > Sent: Friday, August 13, 2004 11:41 AM
> > Subject: Re: Bump with DarkTree...
> >
> >
> > > > As far as I know there is no way to make DT work with bump. The only
> > > solution would be to rendermap and use that. I would love to
> > > > be proven wrong though.
> > > >
> > >
> > >
> > > Here you go.
> > > Thanks for the donations in advance :-)
> > >
> > > There is a way to make bump with darktree (and whirly and other
> > procedurals
> > > that dont have bump integrated)
> > >
> > >
> > > make a grid, give it a texture support
> > > give it a phong shader.
> > >
> > > get a vector state node, set it to "texture vector" (!!!!)
> > > plug this into your darktree node (eg. tiwdte_color_uv), into
> coordinates.
> > >
> > > plug this into a bumpmap generator, in the input node  (the blue one)
> > > (if your node gives a scalar result you have to add a scalar2color
> > > manually!)
> > >
> > > plug the output of the bumpmap generator into the materials bump map
> > input.
> > >
> > > Of you go, bumpmap without any hacks at all.
> > >
> > >
> > > I have a printscreen of my rendertree if anyone wants to put it
online.
> > > its a bit too heavy for sending to the list (200kb)
> > >
> > >
> > > Disclaimer: Soft should really make bumps understandable for simple
> > mortals
> > > as myself, because its such a basic tool and it really sucks in XSI.
> > >
> > >
> > > Peter
> > >
> > >
> > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@(protected) with the following text in
> body:
> > > unsubscribe xsi
> > >
> >
> > ---
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> >
>
>
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