  | | | Bump with DarkTree... > what the hell is "texture vector "? | Bump with DarkTree... > what the hell is "texture vector "? 2004-08-13 - By peterb
Back Very true, It doesnt work with spacial mapping.
I ve used camera mapping instead in cases where I couldnt bother to make a proper projection.
Anyone know what this "vector state > texture vector" is and does?
> Yes, Peter, > > Rendermap is a solution that i thinked, but on the big big big "d�cors" > (french word), it's not possible 'cause the picture is nearly 15K... > The solution is the 3D space mapping (spacial in XSI)... but seems not work > with DarkTree... > Cubic mapping seem work... but i can't test on a big scene... (d�cors)... > > Patrick :) > > -- -- Original Message -- -- > From: "Morten Bartholdy" <xsi@(protected)> > To: <XSI@(protected)> > Sent: Friday, August 13, 2004 12:06 PM > Subject: Re: Bump with DarkTree... > > > > Great stuff Peter! I had given up on using DT for bumps on my current > > project but htere you go :) > > > > Send the rendertree my way and I will put up a link. > > > > Concur on the bumpmap in XSI - sometimes it acts a bit like dark magic... > > > > - Morten > > > > > > > > > > -- -- Original Message -- -- > > From: "peterb" <peter_b@(protected)> > > To: <XSI@(protected)> > > Sent: Friday, August 13, 2004 11:41 AM > > Subject: Re: Bump with DarkTree... > > > > > > > > As far as I know there is no way to make DT work with bump. The only > > > solution would be to rendermap and use that. I would love to > > > > be proven wrong though. > > > > > > > > > > > > > Here you go. > > > Thanks for the donations in advance :-) > > > > > > There is a way to make bump with darktree (and whirly and other > > procedurals > > > that dont have bump integrated) > > > > > > > > > make a grid, give it a texture support > > > give it a phong shader. > > > > > > get a vector state node, set it to "texture vector" (!!!!) > > > plug this into your darktree node (eg. tiwdte_color_uv), into > coordinates. > > > > > > plug this into a bumpmap generator, in the input node (the blue one) > > > (if your node gives a scalar result you have to add a scalar2color > > > manually!) > > > > > > plug the output of the bumpmap generator into the materials bump map > > input. > > > > > > Of you go, bumpmap without any hacks at all. > > > > > > > > > I have a printscreen of my rendertree if anyone wants to put it online. > > > its a bit too heavy for sending to the list (200kb) > > > > > > > > > Disclaimer: Soft should really make bumps understandable for simple > > mortals > > > as myself, because its such a basic tool and it really sucks in XSI. > > > > > > > > > Peter > > > > > > > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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