How on earth..... NEUTRAL POSES 2004-08-12 - By David Saber
Back NEUTRAL POSES: they're cool but I noticed something with neutral pose. Once you set them, they do not really "become" the local coordinates. It's hard to explain but ... well before you set the neutral pose, the translation coordinates can be portrayed by the arrows when you 're in "parent" translation mode. But after you set the neutral pose, the translation can be portrayed by the arrows when you 're in "local" translation mode... which is not correct.
a script is worth a thousand words so here it goes:
CreatePrim "Cylinder", "MeshSurface"
Rotate , 0, 0, -31.5, siRelative, siAdd, siObj, siXYZ, , , , , , , , 0
Translate , 0, 14.1250128485558, 0, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
Rotate , 0, 0, -5.625, siRelative, siAdd, siObj, siXYZ, , , , , , , , 0
Rotate , -15.75, 0, 0, siRelative, siAdd, siObj, siXYZ, , , , , , , , 0
Rotate , -4.5, 0, 0, siRelative, siAdd, siObj, siXYZ, , , , , , , , 0
Rotate , 0, -13.5, 0, siRelative, siAdd, siObj, siXYZ, , , , , , , , 0
Translate , -12.4632593337506, 0, 0, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
Translate , 0, 0, -7.87030619100683, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
SaveKey "cylinder.kine.local.posx,cylinder.kine.local.posy,cylinder.kine.local.posz" , 1
SetValue "PlayControl.Current", 30
Translate , 0, 0, -16.955025898332, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
SaveKey "cylinder.kine.local.posx,cylinder.kine.local.posy,cylinder.kine.local.posz" , 30
SetValue "PlayControl.Current", 15
Translate , 0, 8.25841624962153, 0, siRelative, siGlobal, siObj, siXYZ, , , , , , , , , , 0
SaveKey "cylinder.kine.local.posx,cylinder.kine.local.posy,cylinder.kine.local.posz" , 15
Now play the animation. Check how the cylinder moves. Set a neutral pose. Play again the animation and you notices it is a different animation!!
The new animation follows the arrows that are shown when in local translation mode.
Same goes when the cylinder has a parent such as a null.
So are neutral poses EVIL for animation?
David
-- -- Original Message -- -- From: Dan Yargici To: XSI@(protected) Sent: Thursday, August 12, 2004 3:13 PM Subject: [random praise] How on earth.....
......did I get by without animatable pivots and neutral poses!!!! Genius!
DAN
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