What 's the real vertex..? 2004-02-09 - By Ian Thomas
Back Hmm... That's pretty much what I would have expected, but my results are definitely wrong.
I must be doing something silly somewhere else. :D
Thanks,
Ian
> -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)] On Behalf Of > Lucas Meijer > Sent: 09 February 2004 17:19 > To: dir3d-l@(protected) > Subject: Re: [Dir3d-l] What's the real vertex..? > > > Ian Thomas wrote: > > > Hi there, > > > > If you apply a #meshdeform modifier to a model and can > therefore > > iterate through a list of all the vertices... > > > > Assuming that a scaling and rotation has been applied > to the model. > > > > Is there any simple way to apply the model's current > transform to > > each vertex you retrieve from the list and thereby get hold of the > > 'real world' position of that vertex? > > > > Thanks, > > Ian > > tRealVertex=tModel.getWorldTransform()*t'Fake'Vertex > > Bye, Lucas > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo> /dir3d-l >
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|