What 's the real vertex..? 2004-02-09 - By Lucas Meijer
Back Ian Thomas wrote:
> Hi there, > > If you apply a #meshdeform modifier to a model and can therefore > iterate through a list of all the vertices... > > Assuming that a scaling and rotation has been applied to the > model. > > Is there any simple way to apply the model's current transform > to each vertex you retrieve from the list and thereby get hold of the > 'real world' position of that vertex? > > Thanks, > Ian
tRealVertex=tModel.getWorldTransform()*t'Fake'Vertex
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