What 's the real vertex..? 2004-02-09 - By Ian Thomas
Back Hi there,
If you apply a #meshdeform modifier to a model and can therefore iterate through a list of all the vertices...
Assuming that a scaling and rotation has been applied to the model.
Is there any simple way to apply the model's current transform to each vertex you retrieve from the list and thereby get hold of the 'real world' position of that vertex?
Thanks, Ian
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