  | | | soft reflections w/ mr | soft reflections w/ mr 2003-11-24 - By Gary Jaeger
Back > Repeat Above Steps 1) and 2) > 3) Set the glossy attribute to 1 > 4) Set the shiny attribute to any number (low numbers are blurry, high > are > sharper) > 5) Connect the dgs_material node to the "reflected color" attribute of > the > Maya shader you want to add blurry reflections to > 6) Set the Maya shader reflectivity to a number above 0 > 7) Set the "reflection limit" attribute to 0 under "raytrace options" > of the > Maya shader so you don't get double reflections
very cool. Thanks, that helps a lot. I love how the reflections 'falls off'. Definately requires fiddling.
> There's also a shader called "Reflection Utility" on Highend3D that > does the > same thing but it's specialized to just doing blurred reflections and > isn't > a full featured shader like the dgs_material node.
I know about that, and it looks cool, but I'm on a mac and I think I tried it once and realized it was a windows thing. Maybe I'm wrong?
. . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com +
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