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rendering question

rendering question

2004-02-05       - By Thomas Williams

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Reply:     1     2     3     4     5     6     7  

editable poly is helpful for modeling. It is vastly superior to editable
Mesh. Max 5 and 6 have incorporated a series of mesh editing tools from the
maxscript 'meshtools' (which came from a program called 'mirai' which is a
lite version of Nitchiman with is derived from Symbolics). It allows for a
very powerful edge based sed of tools, that include multisided polygons,
'borders' (the edges arounf a hole) and amazing edge editing tools, like
select 'edge loop' and 'edge ring', 'connect','cut'  and dozens of other
abilities that make editable mesh look like a useless primitive. Check the
tutorials for details.  Max's editable poly tools are very amazing indeed.
of course you do need to convert to EM to get an accurate tri count.

hth

Thomaw

> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of Nmuta Jones
> Sent: Thursday, February 05, 2004 3:23 AM
> To: dir3d-l@(protected)
> Subject: RE: [Dir3d-l] rendering question
>
>
>
>  btw, I have been wondering recently the benefits of collapsing to an
> editable poly vs. editable mesh. I always use editable mesh since
> it gives a
> more instant representation of polygon count than editable poly does. But
> clearly editable poly has its advantages, since it's in there.
>
> what is editable poly helpful for?
>
>
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