  | | | rendering question | rendering question 2004-02-05 - By Nmuta Jones
Back Btw, I have been wondering recently the benefits of collapsing to an editable poly vs. editable mesh. I always use editable mesh since it gives a more instant representation of polygon count than editable poly does. But clearly editable poly has its advantages, since it's in there.
what is editable poly helpful for?
-- ----Original Message-- ----
From: dir3d-l@(protected)
Date: 02/05/04 06:00:04
To: dir3d-l@(protected)
Subject: RE: [Dir3d-l] rendering question
in Max, the 'editable poly' (there is no edit poly modifier, you must
collapse to an editable poly) has 'polygons' that can have any number of
sides. Editable meshes have only quads or tris, but the EPs have poly sided
polygons. These of course get triangulated at render time. I assume the same
thing is happening with ogl and dx cards. if you have an EP, and want to see
how it is triangulated, select teh display tab, then in Display Properties
uncheck 'edged only'.
If you import the EP into Dir as w3dm, I believe what you see in Director
with a graphics card is what you will get.
I have a feeling I don't really understand the issue or what the real
question and problem is.
Thomas
> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of Thomas
> Westin
> Sent: Thursday, February 05, 2004 2:24 AM
> To: dir3d-l@(protected)
> Subject: [Dir3d-l] rendering question
>
>
> Hi,
>
> I got a question from a 3DS MAX modeller about rendering in W3D which I am
> uncertain about
>
> When modelling in 3ds Max, you can use Edit poly which create squares
> comprised by two (hidden) triangles. With OpenGL or DirectX, does all
> graphic cards use triangles?
>
> I have never programmed OpenGL or DirectX, I have only used 3D Lingo so I
> have not thought about this issue before.
>
> Kind regards,
> Thomas
>
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. <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="IncrediMail 1.0" name=GENERATOR></HEAD> <BODY style="BACKGROUND-POSITION: 0px 0px; FONT-SIZE: 12pt; MARGIN: 5px 10px 10px; FONT-FAMILY: Arial" bgColor=#ffffff background="" scroll=yes ORGYPOS="0"> <TABLE id=INCREDIMAINTABLE cellSpacing=0 cellPadding=2 width="100%" border=0> <TBODY> <TR> <TD id=INCREDITEXTREGION style="FONT-SIZE: 12pt; CURSOR: auto; FONT-FAMILY: Arial" width="100%"> <DIV>Btw, I have been wondering recently the benefits of collapsing to an editable poly vs. editable mesh. I always use editable mesh since it  ;gives a more instant representation of polygon count than editable poly does. But clearly editable poly has its advantages, since it's in there.< /DIV> <DIV> </DIV> <DIV>what is editable poly helpful for?</DIV> <DIV> </DIV> <DIV id=IncrediOriginalMessage><I>-- ----Original Message-- ----</I></DIV> <DIV> </DIV> <DIV id=receivestrings> <DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>From:</B></I> <A href="mailto:dir3d -l@(protected)">dir3d-l@(protected)</A></DIV> <DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Date:</B></I> 02/05/04 06:00:04</DIV> <DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>To:</B></I> <A href="mailto:dir3d-l @(protected)">dir3d-l@(protected)</A></DIV> <DIV dir=ltr style="FONT-SIZE: 11pt" <i><B>Subject:</B></I> RE: [Dir3d-l] rendering question</DIV></DIV> <DIV> </DIV> <DIV>in Max, the 'editable poly' (there is no edit poly modifier, you must</DIV> <DIV>collapse to an editable poly) has 'polygons' that can have any number of< /DIV> <DIV>sides. Editable meshes have only quads or tris, but the EPs have poly sided</DIV> <DIV>polygons. These of course get triangulated at render time. I assume the same</DIV> <DIV>thing is happening with ogl and dx cards. if you have an EP, and want to see</DIV> <DIV>how it is triangulated, select teh display tab, then in Display Properties </DIV> <DIV>uncheck 'edged only'.</DIV> <DIV> </DIV> <DIV>If you import the EP into Dir as w3dm, I believe what you see in Director< /DIV> <DIV>with a graphics card is what you will get.</DIV> <DIV> </DIV> <DIV>I have a feeling I don't really understand the issue or what the real</DIV> <DIV>question and problem is.</DIV> <DIV> </DIV> <DIV>Thomas</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>> -- --Original Message-- --</DIV> <DIV>> From: <A href="mailto:dir3d-l-bounces@(protected)">dir3d-l -bounces@(protected)</A></DIV> <DIV>> [<A href="mailto:dir3d-l-bounces@(protected)">mailto:dir3d -l-bounces@(protected)</A>]On Behalf Of Thomas</DIV> <DIV>> Westin</DIV> <DIV>> Sent: Thursday, February 05, 2004 2:24 AM</DIV> <DIV>> To: <A href="mailto:dir3d-l@(protected)">dir3d-l@(protected) .drama.uga.edu</A></DIV> <DIV>> Subject: [Dir3d-l] rendering question</DIV> <DIV>></DIV> <DIV>></DIV> <DIV>> Hi,</DIV> <DIV>></DIV> <DIV>> I got a question from a 3DS MAX modeller about rendering in W3D which I am</DIV> <DIV>> uncertain about</DIV> <DIV>></DIV> <DIV>> When modelling in 3ds Max, you can use Edit poly which create squares </DIV> <DIV>> comprised by two (hidden) triangles. With OpenGL or DirectX, does all </DIV> <DIV>> graphic cards use triangles?</DIV> <DIV>></DIV> <DIV>> I have never programmed OpenGL or DirectX, I have only used 3D Lingo so I</DIV> <DIV>> have not thought about this issue before.</DIV> <DIV>></DIV> <DIV>> Kind regards,</DIV> <DIV>> Thomas</DIV> <DIV>></DIV> <DIV>> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __< /DIV> <DIV>> Game Accessibility Survey <A href="http://www.igda.org/accessibility /survey.htm">http://www.igda.org/accessibility/survey.htm</A></DIV> <DIV>> Award Winning 3D Game for Blind and Sighted: <A href="http://www .terraformers.nu">www.terraformers.nu</A></DIV> <DIV>> ::Developer</DIV> <DIV>> Game Accessibility SIG <A href="http://www.igda.org/accessibility" >www.igda.org/accessibility</A> ::Chairperson</DIV> <DIV>> Multimedia + Pedagogics since 1993! <A href="http://www .mmedu.net">www.mmedu.net</A> ::Teacher</DIV> <DIV>> Web3D, Accessibility and Games <A href="http://www.pininteractive.com ">www.pininteractive.com</A> ::Co-founder</DIV> <DIV>></DIV> <DIV>> __ ____ ____ ____ ____ ____ ____ ____ ____ ____</DIV> <DIV>> Dir3d-l mailing list</DIV> <DIV>> <A href="mailto:Dir3d-l@(protected)">Dir3d-l@(protected) .drama.uga.edu</A></DIV> <DIV>> <A href="http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l">http ://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l</A></DIV> <DIV>></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>__ ____ ____ ____ ____ ____ ____ ____ ____ ____</DIV> <DIV>Dir3d-l mailing list</DIV> <DIV><A href="mailto:Dir3d-l@(protected)">Dir3d-l@(protected) .edu</A></DIV> <DIV><A href="http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l">http:/ /nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l</A></DIV> <DIV> </DIV> <DIV>.</DIV></TD></TR> <TR> <TD id=INCREDIFOOTER width="100%"> <TABLE cellSpacing=0 cellPadding=0 width="100%"> <TBODY> <TR> <TD width="100%"></TD> <TD id=INCREDISOUND vAlign=bottom align=middle></TD> <TD id=INCREDIANIM vAlign=bottom align=middle></TD></TR></TBODY></TABLE></TD>< /TR></TBODY></TABLE><SPAN id=IncrediStamp><SPAN dir=ltr><FONT face="Arial, Helvetica, sans-serif" size=2>__ ____ ____ ____ ____ ____ ____ ____ ____ ______ ___<BR><FONT face="Comic Sans MS" size=2><A href="http://www.incredimail.com /redir.asp?ad_id=309&lang=9"><IMG alt="" hspace=0 src="cid:882C1A20-1632 -40D4-875E-022CF5FDE62D" align=baseline border=0></A> <I>IncrediMail</I> - <B>Email has finally evolved</B> - </FONT><A href="http://www.incredimail.com /redir.asp?ad_id=309&lang=9"><FONT face="Times New Roman" size=3><B><U>Click Here</U></B></FONT></A></SPAN></SPAN></FONT></BODY></HTML> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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