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rendering question

rendering question

2004-02-05       - By Thomas Williams

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Reply:     1     2     3     4     5     6     7  

in Max, the 'editable poly' (there is no edit poly modifier, you must
collapse to an editable poly) has 'polygons' that can have any number of
sides. Editable meshes have only quads or tris, but the EPs have poly sided
polygons. These of course get triangulated at render time. I assume the same
thing is happening with ogl and dx cards. if you have an EP, and want to see
how it is triangulated, select teh display tab, then in Display Properties
uncheck 'edged only'.

If you import the EP into Dir as w3dm, I believe what you see in Director
with a graphics card is what you will get.

I have a feeling I don't really understand the issue or what the real
question and problem is.

Thomas



> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of Thomas
> Westin
> Sent: Thursday, February 05, 2004 2:24 AM
> To: dir3d-l@(protected)
> Subject: [Dir3d-l] rendering question
>
>
> Hi,
>
> I got a question from a 3DS MAX modeller about rendering in W3D which I am
> uncertain about
>
> When modelling in 3ds Max, you can use Edit poly which create squares
> comprised by two (hidden) triangles. With OpenGL or DirectX, does all
> graphic cards use triangles?
>
> I have never programmed OpenGL or DirectX, I have only used 3D Lingo so I
> have not thought about this issue before.
>
> Kind regards,
> Thomas
>
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