rendering question 2004-02-05 - By Thomas Westin
Back Hi,
I got a question from a 3DS MAX modeller about rendering in W3D which I am uncertain about
When modelling in 3ds Max, you can use Edit poly which create squares comprised by two (hidden) triangles. With OpenGL or DirectX, does all graphic cards use triangles?
I have never programmed OpenGL or DirectX, I have only used 3D Lingo so I have not thought about this issue before.
Kind regards, Thomas
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