  | | | Environment fog and blend range - anyone? | Environment fog and blend range - anyone? 2003-11-24 - By Niall Flinn
Back Have you thought about using either a volume cube primitive, or a maya fluids container (with no dynamics)? I find these *much* easier to control than environment fog - you can just project density/opacity into them, or in the case of fluids, there is a range of built in ramps and noise...
HTH
N
On Mon, 24 Nov 2003 12:59:35 +1300 "Kevin Mannens" <kevinmannens@(protected)> wrote:
> I am having a some difficulties creating a nice gradual transition in my > environment fog using the Blend Range attribute. > > I am using normal (not physical) fog with Use Height ticked on. This is > because I just want fog right under the ceiling of my building - and not on > the floor. The transition from no fog to gog is to harsh so I tried changing > Blend range. Unfortunately this has no effect whatsoever. Can anyone shed > some light on how to use this? Or is this tool broken? > > I also tried mapping a ramp to the Use layer attribute for the same > purpose - with little success. Mapping a solid fractal to the layer > attribute gives a predicatble effect, but using a ramp to control the > graduation eludes me. > > Any input greatly appreciated. > > Cheers - > k|m > > > > > -- > http://www.mediadesign.school.nz/ > > CAUTION: This communication is confidential and may be legally privileged. > If you have received it in error you must not use, disclose, copy or retain > it. Please immediately notify us by return email and then delete the email. > > This message has been scanned for viruses and dangerous content by > MailScanner with McAfee UVScan, and is believed to be clean. > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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