Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Environment fog and blend range - anyone?

Environment fog and blend range - anyone?

2003-11-24       - By Niall Flinn

 Back
Reply:     1     2     3  

Have you thought about using either a volume cube primitive, or a maya fluids
container (with no dynamics)? I find these *much* easier to control than
environment fog - you can just project density/opacity into them, or in the
case of fluids, there is a range of built in ramps and noise...

HTH

N


On Mon, 24 Nov 2003 12:59:35 +1300
"Kevin Mannens" <kevinmannens@(protected)> wrote:

> I am having a some difficulties creating a nice gradual transition in my
> environment fog using the Blend Range attribute.
>
> I am using normal (not physical) fog with Use Height ticked on. This is
> because I just want fog right under the ceiling of my building - and not on
> the floor. The transition from no fog to gog is to harsh so I tried changing
> Blend range. Unfortunately this has no effect whatsoever. Can anyone shed
> some light on how to use this? Or is this tool broken?
>
> I also tried mapping a ramp to the Use layer attribute for the same
> purpose - with little success. Mapping a solid fractal to the layer
> attribute gives a predicatble effect, but using a ramp to control the
> graduation eludes me.
>
> Any input greatly appreciated.
>
> Cheers -
> k|m
>
>
>
>
> --
> http://www.mediadesign.school.nz/
>
> CAUTION: This communication is confidential and may be legally privileged.
> If you have received it in error you must not use, disclose, copy or retain
> it. Please immediately notify us by return email and then delete the email.
>
> This message has been scanned for viruses and dangerous content by
> MailScanner with McAfee UVScan, and is believed to be clean.
>
>
>
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
> List-help: <mailto:listar@(protected)?Subject=help>
> List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
> List-subscribe: <http://www.highend3d.com/maya/listserver/>
> List-archive: <http://www.highend3d.com/maya/archive/>
>


--


The Moving Picture Company

127 Wardour Street
London W1F 0NL

T: +44 (0)20 7494 7934

www.moving-picture.com

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>