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wait, let me get this straight & Tom 's response

wait, let me get this straight & Tom 's response

2004-01-29       - By Alex da Franca

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Reply:     1     2     3     4     5  

At 12:32 Uhr -0500 29.01.2004, Carl Lydon wrote:
>
>I think that the shockwave plugin would have
>become more ubiquitous and shockwave 3d would
>have become the web 3d standard as Macromedia
>had hoped if they had allowed the 3d exporters
>to create actual shockwave files. Most of the
>people in my 3d user groups were very excited
>about it until they learned that they must buy a
>$1000 program to get their 3d on the web. Then
>they were shocked.  If they could a 3d animation
>on the web without director, eventually some of
>them would have desired the ability to
>incorporate interactivity and other graphics,
>and they would go ahead and buy Director.

actually macromedia wouldn't even need to allow
the 3-D exporters to create shockwave files.
it would very well be enough to allow us to make
a generic player for w3d files.
it is easy to make such a thing with director,
but as far as I understand I am not allowed to do
it.
or is this only the case, if I charge money to play w3d files ??
insigths ?
tom ?

actually I can import generic w3d files into my
application, which runs as dcr in a browser.
and I know a very good programmer, which has some
top notch 3-D tools, a timeline for 3-D
animations (and even meshdeforming) and a tool to
inspect every single property of a 3-D scene,
lying in a drawer since quite some time... ;-)
we have enough code already to hack a simple
'online 3-D editor' together to create and edit
3-D objects or playback files authored in other
apps.

I am simply afraid, that this might violate the
license and render the work useless, because we
are not allowed, what macromedia didn't succed in
with shockmachine...

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