wait, let me get this straight & Tom 's response 2004-01-29 - By Alex da Franca
Back At 12:32 Uhr -0500 29.01.2004, Carl Lydon wrote: > >I think that the shockwave plugin would have >become more ubiquitous and shockwave 3d would >have become the web 3d standard as Macromedia >had hoped if they had allowed the 3d exporters >to create actual shockwave files. Most of the >people in my 3d user groups were very excited >about it until they learned that they must buy a >$1000 program to get their 3d on the web. Then >they were shocked. If they could a 3d animation >on the web without director, eventually some of >them would have desired the ability to >incorporate interactivity and other graphics, >and they would go ahead and buy Director.
actually macromedia wouldn't even need to allow the 3-D exporters to create shockwave files. it would very well be enough to allow us to make a generic player for w3d files. it is easy to make such a thing with director, but as far as I understand I am not allowed to do it. or is this only the case, if I charge money to play w3d files ?? insigths ? tom ?
actually I can import generic w3d files into my application, which runs as dcr in a browser. and I know a very good programmer, which has some top notch 3-D tools, a timeline for 3-D animations (and even meshdeforming) and a tool to inspect every single property of a 3-D scene, lying in a drawer since quite some time... ;-) we have enough code already to hack a simple 'online 3-D editor' together to create and edit 3-D objects or playback files authored in other apps.
I am simply afraid, that this might violate the license and render the work useless, because we are not allowed, what macromedia didn't succed in with shockmachine...
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