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version 5 changes to IK response

version 5 changes to IK response

2003-11-24       - By Simon Kirk

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Reply:     1     2     3     4     5  

turn off (uncheck) animate->skeleton->Enable IKFK control. This is on
by default in 5.0, and changed to off by default in 5.0.1 because of
the grief you describe.


-Si



On Mon, 24 Nov 2003 04:36:21 +0000, you wrote:

>
>Hey all,
>
>If anyone knows this you're them.  After the change to version 5, I've
>noticed (much to my chagrin) that IK legs don't update correctly.  I'll
>clarify:  Reversefoot-IK'd leg setup with a spline Pole Vector constraint in
>front of the knee (for pointing)...When I grab the Pelvis joint (above the
>IKstructure) and dance around, the IK doesn't display the restraints to the
>reverse foot (the feet slide with the pelvis in a child manner, instead of
>staying in thier spot).  I have to type a 0 into a 0 slot (i.e., RotX = 0,
>sotype in 0 and hit enter), no change, but it get's Maya paying attention.
>Then the display snaps and the leg's in the position it should have been in
>all along.  It's fine to key and animate, but it's difficult (and annoying)
>to have to 0 the channel box everytime I move the character.
>
>A few clarification notes:
>
>* IK's built in 4.5 and brought up to 5 do this as well as those built in
>ver5
>
>* the knee-pole-vector-contraint-curve suffers from this as well (zero-out a
>zero in the channel box and it snaps to it's proper position)
>
>* When viewed through a playblast, all's well.
>
>*  this happens at home on two machines and at school as well.
>
>*  I've tried expressions to keep Maya paying attention to these attributes,
>but it's an on-again-off-again situation.
>
>* it's not a work-stoppage problem, but it's annoying as all get out.
>
>Anyone suffer from this as well, and/or know how to fix it?  Thanks in
>advance...
>
>Jim
>
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=====================================================
Simon Kirk
Maya Dude
Eurocom Entertainment Software
=====================================================


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