Stereoscopic 3d 2004-01-29 - By Neto
Back Usually videocard drivers comes with specific support for such glasses. If you look around, you'll not find a single PC game that tells "stereoscopic-compatible" in their boxes. The 3D depth is hacked into the Direct3D/OpenGL drivers, so they muck the 3D camera left and right on every frame if they detect an stereoscopic hardware plugged in.
There are 90% chances that it'll work with Director 3D directly.
Of course, the 2D stuff will need some work... maybe you can hack everything into overlays.
-- -- Original Message -- -- From: "Carl Lydon" <carl@(protected)> To: <dir3d-l@(protected)> Sent: Thursday, January 29, 2004 4:33 PM Subject: [Dir3d-l] Stereoscopic 3d
> Hi all, > > I work for a hospital doing medical training stuff in Director. One > thing they have wanted is stereoscopic viewing, since much of the > surgery involves using a binocular scope of some kind. Has anyone here > ever done this with Director? We are buying these glasses for a start: > > http://www.edimensional.com/products/edglasses.htm > > I asked them for info, but it was unclear how I would sync the Director > output to the flipping of the glasses. I imagine that if the glasses > are synced to the screen properly, I can just flip back and forth from > camera to camera in Director as the glasses flip. > > Has anyone done this? What about Director 3d with the red and blue > celophane glasses (which are impossible to find in a store!) > > -Carl > www.sillyplanet.net > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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