general game/machine protocol 2004-01-29 - By Barry Swan
Back My racing game manages to be playable on a p233, but that was extremely low detail with all options turned off. Also was not in software, although probably a P2 in software would be comparable.
The only way for you to find out though is to test on the slowest of your intended audience.
> insight as to why that is?) Are most 3d games, designed for > pIII level > machines, copied from the cd to the desktop before playing?
Commercial ones, yes. But then again, these often run to 800 megs+ of files, so that'd be a hell of a lot of CD thrashing and slow loading. >From what I gather, they copy to hard drive more for convenience and speed of loading than any actual in-game performance.
> The game is getting between 31 and 15 fps on that test machine. In > general, is that adequate for a 3d game?
Well, that's entirely up to you, but I'd say 'yes' easily.
> When a game is 'installed' on the user's machine what is that? Would > that be recommended in my case?
Usually it just means files are copied onto the hard drive, and uncompressed if necessary. Also they usually stick a shortcut / folder in there and add it to the add / remove programs menu, but that's about it.
Barry gerbil@(protected)
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