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general game/machine protocol

general game/machine protocol

2004-01-29       - By Paul Fortier

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Reply:     1     2     3  

Hi All,
Pretty new to interactive media development and I have a basic questions:

I am doing a 3D, cd rom- delivered projector game for middle schools. I
will be testing next week on a local school's machines. They mostly have
pIII machines and some pII machines. The pII machines I have checked out
so far don't even have #hardware rendering available. (Although in a
couple cases the video card reads like a 3d card ['trioS3d']. So I
downloaded the updated driver but still nothing other than #software
rendering available.) Do 3d developers general consider pII machines to
be eligible for showing a 3d game?

The game works well from the desktop on my testing machine (HP
Pavillion7935, AMD Athlon 1.3 GHz processor, S3Graphics Prosavage card)
but there are problems when I play directly from the cd rom (sound
stutters in places, collision detection fails at times) although I am
getting nearly the same frame rate on the cd rom as on the desktop. (Any
insight as to why that is?) Are most 3d games, designed for pIII level
machines, copied from the cd to the desktop before playing?

The game is getting between 31 and 15 fps on that test machine. In
general, is that adequate for a 3d game?

When a game is 'installed' on the user's machine what is that? Would
that be recommended in my case?

Thanks a lot,
Paul




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