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wait, let me get this straight & Tom 's response

wait, let me get this straight & Tom 's response

2004-01-29       - By Carl Lydon

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Reply:     1     2     3     4     5  

I've been using Director 3d quite a bit, but I am happy with what they
did for the new Director release. The multi-platform publishing will be
a great time saver, and for some people will mean a cut in price of
Director by %50. Naming sprites also sounds pretty cool. And just the
other day I was thinking that it would be more fun to use ray casting
if it were faster; if you could specify which object you were checking,
instead of perpetually removing and replacing objects you want to avoid
testing. So until Tom's post I didn't notice that. It's good news!

It also seems to me that there are a small group of people pushing the
limits and doing great stuff, but the majority of Director users just
barely scratch the surface of what the program can do, and this is
particularly true with 3d. This is part of the reason that improving it
might seem like a poor investment. I think it has taken a long time to
catch on; it certainly did with me. When I heard about Director 3d, I
was picturing in my mind that Director would have something like a
separate time line for animating the 3d assets.  Err, that was not the
case. Then I realized that as a Mac developer I would have to hunt
around for quite some time to find an application that could export
animations, lights and bones. Finally I found Lightwave, which i then
had to learn, and getting bones animations to export from there has
some pretty major challenges to figure out,  so it has taken quite a
while to get on top of it. It also I would have figured it out quicker
if it had come with something like 3dpi right out of the box.

I think that the shockwave plugin would have become more ubiquitous and
shockwave 3d would have become the web 3d standard as Macromedia  had
hoped if they had allowed the 3d exporters to create actual shockwave
files. Most of the people in my 3d user groups were very excited about
it until they learned that they must buy a $1000 program to get their
3d on the web. Then they were shocked.  If they could a 3d animation on
the web without director, eventually some of them would have desired
the ability to incorporate interactivity and other graphics, and they
would go ahead and buy Director. It's easy to play armchair corporate
leader, though.

Anyway, I understand the frustration, but am looking forward to getting
the new version into my greedy hands.

-Carl Lydon
www.sillyplanet.net


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