  | | | wait, let me get this straight & Tom 's response | wait, let me get this straight & Tom 's response 2004-01-29 - By Carl Lydon
Back I've been using Director 3d quite a bit, but I am happy with what they did for the new Director release. The multi-platform publishing will be a great time saver, and for some people will mean a cut in price of Director by %50. Naming sprites also sounds pretty cool. And just the other day I was thinking that it would be more fun to use ray casting if it were faster; if you could specify which object you were checking, instead of perpetually removing and replacing objects you want to avoid testing. So until Tom's post I didn't notice that. It's good news!
It also seems to me that there are a small group of people pushing the limits and doing great stuff, but the majority of Director users just barely scratch the surface of what the program can do, and this is particularly true with 3d. This is part of the reason that improving it might seem like a poor investment. I think it has taken a long time to catch on; it certainly did with me. When I heard about Director 3d, I was picturing in my mind that Director would have something like a separate time line for animating the 3d assets. Err, that was not the case. Then I realized that as a Mac developer I would have to hunt around for quite some time to find an application that could export animations, lights and bones. Finally I found Lightwave, which i then had to learn, and getting bones animations to export from there has some pretty major challenges to figure out, so it has taken quite a while to get on top of it. It also I would have figured it out quicker if it had come with something like 3dpi right out of the box.
I think that the shockwave plugin would have become more ubiquitous and shockwave 3d would have become the web 3d standard as Macromedia had hoped if they had allowed the 3d exporters to create actual shockwave files. Most of the people in my 3d user groups were very excited about it until they learned that they must buy a $1000 program to get their 3d on the web. Then they were shocked. If they could a 3d animation on the web without director, eventually some of them would have desired the ability to incorporate interactivity and other graphics, and they would go ahead and buy Director. It's easy to play armchair corporate leader, though.
Anyway, I understand the frustration, but am looking forward to getting the new version into my greedy hands.
-Carl Lydon www.sillyplanet.net
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|
 |