  | | | adjusting animation speed across machines (Jack) | adjusting animation speed across machines (Jack) 2004-01-29 - By Paul Fortier
Back Thanks Jack. I was hoping not to have to do checking (if I could test *something else* about the machine before the walk sequence happened and adjust the playrate accordingly). But that might be what I must do.
Do you mean I should use a timeout to move the character? What do you mean by 'last update'? Thanks, Paul
Jack Kristoffersen wrote:
> Check time that has passed since last update and move accordingly. That >way your character will move the same distance independent of frame rate. >The playrate is already time based so you don't have to worry about that. > > > > Jack. > > > > > >
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