  | | | adjusting animation speed across machines | adjusting animation speed across machines 2004-01-29 - By Paul Fortier
Back That would make sense but I see a very noticeable difference in the speed of the walk on the two machines I am testing on (fast G4 and mid-range Windows machine) when the playrate is kept the same (for keyframe and bonesplayer modifiers).
That's why I am wondering if there is something else that would be making the difference (across machines).
BTW: I have put the game in #software on both machines also: Then the fps is the same(both machines get around 9 fps during the walk sequence in #software) and there is the same big difference in walk speed between both machines.
Is this unusual? Does the processor speed affect the speed of a time-based walk animation? Paul
Brian Robbins wrote:
>>In other words: The character walks real slow on one machine >>and very fast on another even though in both cases the >>playrates for both animation modifiers are the same and the >>game's fps are the same. How can I determine how fast I >>should set the playrates for this walking character so that >>it walks about the same speed in all machines? >> >> > >You shouldn't have to adjust the playRate at all. The bonesPlayer (and >I'm pretty sure the keyframePlayer) is already time-based. So a >playRate of 1.0 will play at exactly the same speed on every machine. >With a higher framerate it will just be smoother. > >So for you project, you should just set the playRate to a fixed step, >and leave it there. > > Brian Robbins > Senior Creative Technologist, Fuel Industries > <http://www.FuelIndustries.com> > >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=us-ascii"> <title></title> </head> <body> That would make sense but I see a very noticeable difference in the speed of the walk on the two machines I am testing on (fast G4 and mid-range Windows machine) when the playrate is kept the same (for keyframe and bonesplayer modifiers).<br> <br> That's why I am wondering if there is something else that would be making the difference (across machines).<br> <br> BTW: I have put the game in #software on both machines also: Then the fps is the same(both machines get around 9 fps during the walk sequence in #software) and there is the same big difference in walk speed between both machines.<br> <br> Is this unusual? Does the processor speed affect the speed of a time-based walk animation?<br> Paul<br> <br> Brian Robbins wrote:<br> <blockquote type="cite" cite="mid60E05DB357F28743BD926E38ECD19D03545FED@(protected)"> <blockquote type="cite"> <pre wrap="">In other words: The character walks real slow on one machine and very fast on another even though in both cases the playrates for both animation modifiers are the same and the game's fps are the same. How can I determine how fast I should set the playrates for this walking character so that it walks about the same speed in all machines? </pre> </blockquote> <pre wrap=""><!----> You shouldn't have to adjust the playRate at all. The bonesPlayer (and I'm pretty sure the keyframePlayer) is already time-based. So a playRate of 1.0 will play at exactly the same speed on every machine. With a higher framerate it will just be smoother.
So for you project, you should just set the playRate to a fixed step, and leave it there.
Brian Robbins Senior Creative Technologist, Fuel Industries <a class="moz-txt-link-rfc2396E" href="http://www.FuelIndustries.com">< ;http://www.FuelIndustries.com></a>
</pre> </blockquote> <br> </body> </html>
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