  | | | soft reflections w/ mr | soft reflections w/ mr 2003-11-24 - By Mark Ainslie
Back You can do it that way of course. But for a simpler way to do blurry reflections you can also connect the DGS material directly to your Maya shader - few people realize you can do this sort of thing.
1) Get a dgs_material node 2) Set the dgs_material diffuse and specular attributes to black 3) Set a colour to the glossy attribute 4) Set the shiny attribute to any number (low numbers are blurry, high are sharper) 5) Connect the dgs_material node to the incandescence of the Maya shader you want to add blurry reflections to 6) Make sure the Maya shader's reflectivity is 0 as to not get double reflections
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Repeat Above Steps 1) and 2) 3) Set the glossy attribute to 1 4) Set the shiny attribute to any number (low numbers are blurry, high are sharper) 5) Connect the dgs_material node to the "reflected color" attribute of the Maya shader you want to add blurry reflections to 6) Set the Maya shader reflectivity to a number above 0 7) Set the "reflection limit" attribute to 0 under "raytrace options" of the Maya shader so you don't get double reflections
There's also a shader called "Reflection Utility" on Highend3D that does the same thing but it's specialized to just doing blurred reflections and isn't a full featured shader like the dgs_material node.
Hope this helps.
== Mark Ainslie Animatorus Tridimentia Canadianum
mark@(protected) www.gurustudio.com -- -- Original Message -- -- From: <niko.hirvonen@(protected)> To: <maya@(protected)> Sent: Saturday, November 22, 2003 6:11 PM Subject: Re: soft reflections w/ mr
> Hi Gary, > Do following to get blurred reflections: > 1) make a material (Maya's blinn/lambert/phong) > 2) click the out put connection button to open the attributes for the > shading group node > 3) Open the Mental ray section (attribute editor) and drag and drop > the dgs_shader with middle mouse button (hyper shade window) to > shading group node -> Mental ray -> Material Shader (attribute editor) > 4) Click the Supress all maya shaders > 5) Go to dgs_material1 attributes and change the Glossy (color for > reflection) and Shiny (brightness of reflection) attributes > 6) create a light > 7) connect the Mi Export Mr Light attribute (lightShape node) to > Lights attribute (dgs_material node)using connection editor > (highend3d has a script that does this for u2) > 8) render > > I hope this make sense and I didn't miss any step here ... > > Niko > -- ---- ---- ---- ---- ----- > > > > Lainaus Gary Jaeger <gary@(protected)>: > > > related to the recent thread about MR books, I really wish alias > > had > > better doc on using mr for maya. For instance, I have a blinn which > > I > > like everything about, except I want the reflections to be soft. > > How do > > I do this with MR? I think it's related to the dgs_material, but I > > have > > no idea how to use it. Do you connect some of the dgs attributes to > > the > > blinn? or vice versa? can anybody shed some light on this? thanks. > > > > . . . . . . . . . . . . . . . . . . . . . . . . . > > Gary Jaeger // Core Studio > > + www.corestudio.com + > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > > List-help: <mailto:listar@(protected)?Subject=help> > > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > > List-subscribe: <http://www.highend3d.com/maya/listserver/> > > List-archive: <http://www.highend3d.com/maya/archive/> > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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