Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
adjusting animation speed across machines

adjusting animation speed across machines

2004-01-28       - By Paul Fortier

 Back
Reply:     1     2     3     4  

Hi All,
This is probably a familiar issue to some. I would appreciate you
shedding some light for me:

The game will have to play on a wide range of machines that vary the
game's framerate quite a bit so it adjusts the size of the steps
assigned to all of the game's movements according to the fps the machine
can achieve. [For example, on a machine getting 102 fps a translation
might be (.3,0,0), while a machine only getting 32 fps will assign a
larger step for the translation: (1.2,0,0)...so it arrives at the
destination at the same time as the other, although it had a jerkier ride.)

This adjustment method works pretty well except for with the walking
character (animated in and exported from Lightwave). I can adjust the
playrates for the #bonesPlayer and #keyframePlayer modifiers to speed up
the walk and to slow it down but I can't use the game's fps to figure by
how much. There must be something other than the game's framerate that
has a major affect upon the actual (visual) speed of the walk.

In other words: The character walks real slow on one machine and very
fast on another even though in both cases the playrates for both
animation modifiers are the same and the game's fps are the same.
How can I determine how fast I should set the playrates for this walking
character so that it walks about the same speed in all machines?

Thanks much for any help,
Paul



__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l