version 5 changes to IK response 2003-11-23 - By Rancie E'Carni
Back Hey all,
If anyone knows this you're them. After the change to version 5, I've noticed (much to my chagrin) that IK legs don't update correctly. I'll clarify: Reversefoot-IK'd leg setup with a spline Pole Vector constraint in front of the knee (for pointing)...When I grab the Pelvis joint (above the IKstructure) and dance around, the IK doesn't display the restraints to the reverse foot (the feet slide with the pelvis in a child manner, instead of staying in thier spot). I have to type a 0 into a 0 slot (i.e., RotX = 0, sotype in 0 and hit enter), no change, but it get's Maya paying attention. Then the display snaps and the leg's in the position it should have been in all along. It's fine to key and animate, but it's difficult (and annoying) to have to 0 the channel box everytime I move the character.
A few clarification notes:
* IK's built in 4.5 and brought up to 5 do this as well as those built in ver5
* the knee-pole-vector-contraint-curve suffers from this as well (zero-out a zero in the channel box and it snaps to it's proper position)
* When viewed through a playblast, all's well.
* this happens at home on two machines and at school as well.
* I've tried expressions to keep Maya paying attention to these attributes, but it's an on-again-off-again situation.
* it's not a work-stoppage problem, but it's annoying as all get out.
Anyone suffer from this as well, and/or know how to fix it? Thanks in advance...
Jim
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