  | | | Using Procedurals textures to Contro Particle Rate | Using Procedurals textures to Contro Particle Rate 2004-07-20 - By Andre DeAngelis
Back I just came across a serious roadblock with particle Emission. I am using an animated gradient on a grid and wanted to use this gradient to control the emission rathe from the grid. I then realised that only image files can be used in this regard.
Anyone though of a workaround? Other than rendermapping hte seuqeunce that it?
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