Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Advice: Model this hair....

Advice: Model this hair....

2004-07-20       - By kim aldis

 Back
Reply:     1     2     3  

I'd think quite seriously about modeling the hair as a poly mesh then
putting the detail on with a displacement map. I probably wouldn't use
surfaces, they're too difficult to work with. If you go down the mesh route,
I'd probably start with a cube, adding and moving faces and edges.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Thomas Shaw
> Sent: 20 July 2004 16:01
> To: XSI@(protected)
> Subject: Advice: Model this hair....
>
> Hello! Love this list. I learn so much.
> I am modeling this lady (see attachment). Since she is a
> mannequin, I don't need realistic hair. I have the face all
> prepared and it looks decent, but for some reason the hair
> curls are giving me trouble. Right now I have detached the
> edge from the hair line, and extruded a cylinder along it...
> It looks ok, but I would love to have the pretty curls at the
> ends that you see in the picture. I started out with a spiral
> curve and tried various extrusions and such, but it wasn't
> working as I anticipated (I haven't had much experience with
> curves in XSI yet)
>
> Also, in Softimage 3D, back in the day, one could make shapes
> out of splines and then click each in order and end up with
> as solid form-- I think it was called "skinning"? Is anything
> like that possible in XSI?
>
> How would you super-stars of XSI go about it?
>



---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi