Advice: Model this hair.... 2004-07-20 - By kim aldis
Back I'd think quite seriously about modeling the hair as a poly mesh then putting the detail on with a displacement map. I probably wouldn't use surfaces, they're too difficult to work with. If you go down the mesh route, I'd probably start with a cube, adding and moving faces and edges.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Thomas Shaw > Sent: 20 July 2004 16:01 > To: XSI@(protected) > Subject: Advice: Model this hair.... > > Hello! Love this list. I learn so much. > I am modeling this lady (see attachment). Since she is a > mannequin, I don't need realistic hair. I have the face all > prepared and it looks decent, but for some reason the hair > curls are giving me trouble. Right now I have detached the > edge from the hair line, and extruded a cylinder along it... > It looks ok, but I would love to have the pretty curls at the > ends that you see in the picture. I started out with a spiral > curve and tried various extrusions and such, but it wasn't > working as I anticipated (I haven't had much experience with > curves in XSI yet) > > Also, in Softimage 3D, back in the day, one could make shapes > out of splines and then click each in order and end up with > as solid form-- I think it was called "skinning"? Is anything > like that possible in XSI? > > How would you super-stars of XSI go about it? >
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