  | | | soft reflections w/ mr | soft reflections w/ mr 2003-11-23 - By Daniel Corcoran
Back Gary,
I couldn't get around this in a hurrry (short of downloading some shaders from Highend) so I blurred a reflection map using a paint program and then mapped it to the 'reflected colour'!!
-- --Original Message-- -- From: Gary Jaeger [mailto:gary@(protected)] Sent: Sunday, 23 November 2003 7:44 AM To: maya@(protected) Subject: soft reflections w/ mr
related to the recent thread about MR books, I really wish alias had better doc on using mr for maya. For instance, I have a blinn which I like everything about, except I want the reflections to be soft. How do I do this with MR? I think it's related to the dgs_material, but I have no idea how to use it. Do you connect some of the dgs attributes to the blinn? or vice versa? can anybody shed some light on this? thanks.
. . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com +
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