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Re: tease

Re: tease

2004-01-23       - By Greg Edwards

 Back
Hi Colin,

Not sure what it's intended for but I think I might have an idea of how
your doing it.
Are you using the block's normal to adjust it's rotational speed....?

I'm still not too familiar with 3D maths etc. so I built a 2D version :
)
Drop the code below on a graphic sprite.

property pSpeed

on beginSprite me
  sprite(me.spriteNum).rotation = random(90, 270)
  pSpeed = 0
end

on exitFrame me
  pSpeed = pSpeed - sin(sprite(me.spriteNum).rotation / 180 * pi)
  pSpeed = pSpeed*.97
  sprite(me.spriteNum).rotation = sprite(me.spriteNum).rotation + pSpeed
  go the frame
end

oh, and I guess you're parenting the blocks together.

Greg


On Thursday, Jan 22, 2004, at 23:49, Colin Holgate wrote:

> I'm not going to tell you how I did this (at first anyway, so you can
> have the fun of figuring it out) or what it's intended for. I will
> say that it doesn't involve externally made models or Havok at all,
> it only involves primitives:
>
> http://staff.funnygarbage.com/colin/blinder.html
>
> Click anywhere.

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