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custom plugins

custom plugins

2004-07-14       - By kim aldis

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Reply:     1     2     3  

I'm not sure if I'm dealing with a bug here or maybe a limitation, even
something I'm trying to do that's beyond the designed intentions of custom
plugins but I thought I'd just run it by here before sending it off to
support, see if anyone had any thoughts.

I've a custom plugin, unusual in that is build's it's layout in the OnInit
callback rather than in the DefineLayout callback. This would be so the ppg
can reflect the current state of the scene as and when the scene changes.
Normally the ppg is designed to sit on the scene root and be used from there
but occasionally there's a need for the plugin to place a ppg elsewhere in
the scene. The upshot of this is that it's possible for custom properties
from the same source to exist with different parameters on different
objects. Again, this is all fine except when I open the two different ppgs,
one of them decides to go into a never ending refresh loop, repeatedly
calling the OnInit callback. Also, code in the callback that prints out
PPG.inspected, prints out the name of the other ppg.

Make sense to anyone??

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=us-ascii">
<META content="MSHTML 6.00.2800.1106" name=GENERATOR></HEAD>
<BODY>
<DIV><SPAN class=812575708-14072004><FONT face=Arial size=2>I'm not sure if I'm
dealing with a bug here or maybe a limitation, even something I'm trying to do
that's beyond the designed intentions of custom plugins but I thought I'd just
run it by here before sending it off to support, see if anyone had any
thoughts.</FONT></SPAN></DIV>
<DIV><SPAN class=812575708-14072004><FONT face=Arial
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=812575708-14072004><FONT face=Arial size=2>I've a custom
plugin, unusual in that is build's it's layout in the OnInit callback rather
than in the DefineLayout callback. This would be so the ppg can reflect the
current state of the scene as and when the scene changes. Normally the ppg is
designed to sit on the scene root and be used from there but occasionally
there's a need for the plugin to place a ppg elsewhere in the scene. The upshot
of this is that it's possible for custom properties from the same source to
exist with different parameters on different objects. Again, this is all fine
except when I open the two different ppgs, one of them decides to go into a
never ending refresh loop, repeatedly calling the OnInit callback. Also, code
in
the callback that prints out PPG.inspected, prints out the name of the other
ppg.</FONT></SPAN></DIV>
<DIV><SPAN class=812575708-14072004><FONT face=Arial
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=812575708-14072004><FONT face=Arial size=2>Make sense to
anyone??</FONT></SPAN></DIV></BODY></HTML>