Breaking the arm with IK / FK blending 2004-07-13 - By Jamie McDonnell - Character Rigging / Animation TD
Back Morning List,
I've been toying with the IK/FK blend slider when animating an arm. It works fine until I break the joint to make the arm swing back on itself using FK, then try and plend this with, say, a punch in IK.
Anyone know why this is happening, and how to get around it?
Cheers all
Jamie <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Morning List,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I've been toying with the IK/FK blend slider when animating an arm. It works fine until I break the joint to make the arm swing</FONT></DIV> <DIV><FONT face=Arial size=2>back on itself using FK, then try and plend this with, say, a punch in IK.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Anyone know why this is happening, and how to get around it?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Cheers all</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Jamie</FONT></DIV></BODY></HTML>
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