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Additive Blendshapes

Additive Blendshapes

2003-11-22       - By Ultraloveninja

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Reply:     1     2     3     4  

since you are using SDKs they are nothing but curve relationships
between attributes so you could examine
and tweak the curves in the graph editor to make sure your SDKs work
the way you want.
Beyond that you might have to write expressions to fix it
I hope this helps
Arno


On Saturday, November 22, 2003, at 03:32 AM, Kevin Chu wrote:

> Hi All,
> I have an interesting problem with some blendshapes.  I'm trying to
> set up an interface using set driven keys and blendshapes.  I have an
> interface in the shape of a square and a sphere in the middle of the
> square which I am using as the driver in my set driven keys, to drive
> a series of blendshapes.    Each of the four corners of the squares
> represents a blendshape, and the center of the square represents the
> starting shape.
>
> So here's what I did.   First I made four blendshape targets, and
> ended up with 4 blendshape sliders.   Then I started making a driven
> key, setting up my sphere in the center of the square as the driver, I
> then keyed all of the blendshapes at zero when the sphere was at the
> center of the square.  Then I proceeded to move my sphere to the top
> right hand corner, and this time I changed one blendshape slider to 1
> and kept the other 3 at zero.  I continued this process for the other
> three corners.  So theoretically, when I move my sphere to the far
> corners of the square, I should have three of my four blendshape
> sliders at zero and one of the sliders at 1.   However, this is not
> so, in fact, my results are quite strange, and I'm not sure how to
> solve this problem.  What I do know, is that I need to set this up so
> that the blendshapes are some how additive to one another.  Does
> anyone have any ideas?
>
> Thanks
>
> -Kevin
>
>
>
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