right board for antialiasing? 2004-01-22 - By Christophe Leske
Back Hi Colin,
The 3D antialiasing is due to the fact that the image is rendered at a higher resolution and then squished down programmatically. This means that the AA that is happening is done more or less in Software (there seems to be hardware AA support in Director MX2004).
However, most modern 3D cards (Nvidia, ATI) allow you to set AA independently from the app. I got an option here for my GeForce4 where i can set the AA mode on all the time. And this is a lot faster than the AA that Director is providing, because it is done in hardware.
The trick is thereby not to use Director's antialiasing, but the one provided by the card itself.
Whereever you can achieve 60fps with the latest Nvidia/ATI board depends on the complexity of scene and the crunching power of the card, but an ATI 9600 card could probably provide something around these numbers for presentational purposes.
Christophe Leske
http://www.multimedial.de mail: info@(protected) tel. +49-(0)211 230 99 70 .:. f�rstenwall 157 .:. ::: 40215 d�sseldorf :::
> -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)] On Behalf Of > Colin Holgate > Sent: Thursday, January 22, 2004 2:43 PM > To: dir3d-l@(protected) > Subject: [Dir3d-l] right board for antialiasing? > > > Is SW3D antialiasing slow for all setups, or is it down to the video > board? With the right board, could you possibly get a case where the > performance is good enough for 60 fps with AA on? Which board would > be a good choice, with that requirement in mind? > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo> /dir3d-l >
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