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texture repeat seam

texture repeat seam

2004-07-12       - By Andi Farhall

 Back
Reply:     1     2     3     4     5     6     7     8     9  

I imagine everyone knows about this but!! I'm getting a weird seam with
repeated textures, vertically and bang in the centre of screen.

to see the effect run the vbs

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
-- ----
CreatePrim "Sphere", "MeshSurface"
CreateProjection "sphere", , siTxtDefaultPlanarXY, , "Texture_Projection"
ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap
CopyPaste , "Shaders\Texture\Image.Preset", "TransientObjectContainer"
SIConnectShaderToCnxPoint "TransientObjectContainer.Image",
"Sources.Materials.DefaultLib.Material.Constant.color", False
SetInstanceDataValue ,
"Sources.Materials.DefaultLib.Material.Constant.Image.tspace_id"
SetInstanceDataValue ,
"Sources.Materials.DefaultLib.Material.Constant.Image.tspace_id",
"Texture_Projection"
SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.repeats.x", 4
SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.repeats.y", 4
SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.alt_y", 1
SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.alt_x", 1
SetValue "Clips.noIcon_pic.ImageDefinitionType", 0
SetValue "Clips.noIcon_pic.Xmin", 0.1
SetValue "Clips.noIcon_pic.Xmax", 0.9
SetValue "Clips.noIcon_pic.Ymin", 0.1
SetValue "Clips.noIcon_pic.Ymax", 0.9
SetValue "Camera.kine.global.posz", 5.25
SetValue "ViewRenderOptions.MaxSamplingLevel", 1
SetValue "ViewRenderOptions.MinSamplingLevel", 1

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
-- ---


and then draw a render region in the centre. Shift either the sphere,
texture projection or the camera by a tiny amount and it disappears. Not
really a big problem but slightly unnerving.


Andi

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