texture repeat seam 2004-07-12 - By Andi Farhall
Back I imagine everyone knows about this but!! I'm getting a weird seam with repeated textures, vertically and bang in the centre of screen.
to see the effect run the vbs
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- -- ---- CreatePrim "Sphere", "MeshSurface" CreateProjection "sphere", , siTxtDefaultPlanarXY, , "Texture_Projection" ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap CopyPaste , "Shaders\Texture\Image.Preset", "TransientObjectContainer" SIConnectShaderToCnxPoint "TransientObjectContainer.Image", "Sources.Materials.DefaultLib.Material.Constant.color", False SetInstanceDataValue , "Sources.Materials.DefaultLib.Material.Constant.Image.tspace_id" SetInstanceDataValue , "Sources.Materials.DefaultLib.Material.Constant.Image.tspace_id", "Texture_Projection" SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.repeats.x", 4 SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.repeats.y", 4 SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.alt_y", 1 SetValue "Sources.Materials.DefaultLib.Material.Constant.Image.alt_x", 1 SetValue "Clips.noIcon_pic.ImageDefinitionType", 0 SetValue "Clips.noIcon_pic.Xmin", 0.1 SetValue "Clips.noIcon_pic.Xmax", 0.9 SetValue "Clips.noIcon_pic.Ymin", 0.1 SetValue "Clips.noIcon_pic.Ymax", 0.9 SetValue "Camera.kine.global.posz", 5.25 SetValue "ViewRenderOptions.MaxSamplingLevel", 1 SetValue "ViewRenderOptions.MinSamplingLevel", 1
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- -- ---
and then draw a render region in the centre. Shift either the sphere, texture projection or the camera by a tiny amount and it disappears. Not really a big problem but slightly unnerving.
Andi
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