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Texture maps - images only?

Texture maps - images only?

2004-07-07       - By kim aldis

 Back
Reply:     1     2     3     4     5     6  

interesting thought. They get a uv coordinate in order to calculate colour
so there's no reason I can see off the top of my head why they shouldn't
work for the fxtree too.


 __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Adam Seeley
Sent: 07 July 2004 15:52
To: 'XSI@(protected)'
Subject: RE: Texture maps - images only?


Ah,

I see your point, which is why you can't play with them in the FxTree
either.

Although it seems like it wouldn't take too much work to replicate the
Texture Shaders as FxTree Source Clips which do seem to be calculated before
render time. They could possibly shadow the values of a rendertree node. A
pixel resolution would have to be specified for the FxTree as well I guess.

Not for the time being though!

Ta,

Adam.



-- --Original Message-- --
From: kim aldis [mailto:kim@(protected)]
Sent: 07 July 2004 15:02
To: XSI@(protected)
Subject: RE: Texture maps - images only?



I would think it unlikely, Adam. It's easy enough to get image information
but the procedural stuff comes out at render time, not before.


 __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Adam Seeley
Sent: 07 July 2004 11:46
To: 'XSI@(protected)'
Subject: Texture maps - images only?


Hi,

I'd like to control the Rate of Particle Emission using a Procedural
texture.

It seems that you can only use a Bitmap Image as a Texture Map Property
which seems very limiting.

Is there a way around this?

thanks,

Adam.

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<DIV dir=ltr align=left><SPAN class=750170515-07072004><FONT face=Arial
color=#008080 size=2>interesting thought. They get a uv coordinate in order to
calculate colour so there's no reason I can see off the top of my head why they
shouldn't work for the fxtree too.</FONT></SPAN></DIV><BR>
<BLOCKQUOTE
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid;
MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
 <HR tabIndex=-1>
 <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Adam
 Seeley<BR><B>Sent:</B> 07 July 2004 15:52<BR><B>To:</B>
 'XSI@(protected)'<BR><B>Subject:</B> RE: Texture maps - images
 only?<BR></FONT><BR></DIV>
 <DIV></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2>Ah,</FONT></SPAN></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff size=2>I
 see your point, w</FONT></SPAN><SPAN class=843002614-07072004><FONT face
=Arial
 color=#0000ff size=2>hich is why you can't play with them in the FxTree
 either. </FONT></SPAN></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN><SPAN class=843002614-07072004><FONT face=Arial
 color=#0000ff size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2>Although it seems like it wouldn't take too much work to replicate the
 Texture Shaders as FxTree Source Clips which do seem to be calculated before
 render time. They could possibly shadow the values of a rendertree node. A
 pixel resolution would have to be specified for the FxTree&nbsp;as well&nbsp
;I
 guess.</FONT></SPAN></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff size=2>Not
 for the time being though!</FONT></SPAN></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2>Ta,</FONT></SPAN></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2>Adam.</FONT></SPAN></DIV>
 <DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=843002614-07072004></SPAN><FONT face=Tahoma><FONT
 size=2><SPAN class=843002614-07072004><FONT face=Arial
 color=#0000ff></FONT></SPAN></FONT></FONT>&nbsp;</DIV>
 <DIV><FONT face=Tahoma><FONT face=Arial color=#0000ff size=2><SPAN
 class=843002614-07072004></SPAN></FONT></FONT>&nbsp;</DIV>
 <DIV><FONT face=Tahoma><FONT size=2><SPAN
 class=843002614-07072004>&nbsp;</SPAN>-- --Original
 Message-- --<BR><B>From:</B> kim aldis
 [mailto:kim@(protected)]<BR><B>Sent:</B> 07 July 2004 15:02<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> RE: Texture maps - images
 only?<BR><BR></DIV></FONT></FONT>
 <BLOCKQUOTE
 style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid">
   <DIV dir=ltr align=left><SPAN class=921250114-07072004><FONT face=Arial
   color=#008080 size=2>I would think it unlikely, Adam. It's easy enough to
   get image information but the procedural stuff comes out at render time,
not
   before.</FONT></SPAN></DIV><BR>
   <BLOCKQUOTE
   style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid;
MARGIN-RIGHT: 0px">
     <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
     <HR tabIndex=-1>
     <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
     [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Adam
     Seeley<BR><B>Sent:</B> 07 July 2004 11:46<BR><B>To:</B>
     'XSI@(protected)'<BR><B>Subject:</B> Texture maps - images
     only?<BR></FONT><BR></DIV>
     <DIV></DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004>Hi,</SPAN></FONT></DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
     <DIV><FONT face=Tahoma size=2><SPAN class=093301110-07072004>I'd like to
     control the Rate of Particle Emission using a Procedural
     texture.</SPAN></FONT></DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
     <DIV><FONT face=Tahoma size=2><SPAN class=093301110-07072004>It seems
that
     you can only use a Bitmap Image as a Texture Map Property which seems
very
     limiting.</SPAN></FONT></DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
     <DIV><FONT face=Tahoma size=2><SPAN class=093301110-07072004>Is there a
     way around this?</SPAN></FONT></DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004>thanks,</SPAN></FONT></DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
     <DIV><FONT face=Tahoma size=2><SPAN
     class=093301110-07072004>Adam.</SPAN></FONT></DIV><BR>__ ____ ____ ______
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