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Texture maps - images only?

Texture maps - images only?

2004-07-07       - By Adam Seeley

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Reply:     1     2     3     4     5     6  

Ah,

I see your point, which is why you can't play with them in the FxTree
either.

Although it seems like it wouldn't take too much work to replicate the
Texture Shaders as FxTree Source Clips which do seem to be calculated before
render time. They could possibly shadow the values of a rendertree node. A
pixel resolution would have to be specified for the FxTree as well I guess.

Not for the time being though!

Ta,

Adam.



-- --Original Message-- --
From: kim aldis [mailto:kim@(protected)]
Sent: 07 July 2004 15:02
To: XSI@(protected)
Subject: RE: Texture maps - images only?



I would think it unlikely, Adam. It's easy enough to get image information
but the procedural stuff comes out at render time, not before.


 __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Adam Seeley
Sent: 07 July 2004 11:46
To: 'XSI@(protected)'
Subject: Texture maps - images only?


Hi,

I'd like to control the Rate of Particle Emission using a Procedural
texture.

It seems that you can only use a Bitmap Image as a Texture Map Property
which seems very limiting.

Is there a way around this?

thanks,

Adam.

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<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2>Ah,</FONT></SPAN></DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff size=2>I see
your point, w</FONT></SPAN><SPAN class=843002614-07072004><FONT face=Arial
color=#0000ff size=2>hich is why you can't play with them in the FxTree either.
</FONT></SPAN></DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN><SPAN class=843002614-07072004><FONT face=Arial
color=#0000ff size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2>Although it seems like it wouldn't take too much work to replicate the
Texture Shaders as FxTree Source Clips which do seem to be calculated before
render time. They could possibly shadow the values of a rendertree node. A
pixel
resolution would have to be specified for the FxTree&nbsp;as well&nbsp;I
guess.</FONT></SPAN></DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff size=2>Not
for the time being though!</FONT></SPAN></DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2>Ta,</FONT></SPAN></DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2>Adam.</FONT></SPAN></DIV>
<DIV><SPAN class=843002614-07072004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=843002614-07072004></SPAN><FONT face=Tahoma><FONT size=2><SPAN
class=843002614-07072004><FONT face=Arial
color=#0000ff></FONT></SPAN></FONT></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma><FONT face=Arial color=#0000ff size=2><SPAN
class=843002614-07072004></SPAN></FONT></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma><FONT size=2><SPAN
class=843002614-07072004>&nbsp;</SPAN>-- --Original Message-- --<BR><B>From:</B
>
kim aldis [mailto:kim@(protected)]<BR><B>Sent:</B> 07 July 2004
15:02<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> RE: Texture maps -
images only?<BR><BR></DIV></FONT></FONT>
<BLOCKQUOTE
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid">
 <DIV dir=ltr align=left><SPAN class=921250114-07072004><FONT face=Arial
 color=#008080 size=2>I would think it unlikely, Adam. It's easy enough to get
 image information but the procedural stuff comes out at render time, not
 before.</FONT></SPAN></DIV><BR>
 <BLOCKQUOTE
 style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid;
MARGIN-RIGHT: 0px">
   <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
   <HR tabIndex=-1>
   <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
   [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Adam
   Seeley<BR><B>Sent:</B> 07 July 2004 11:46<BR><B>To:</B>
   'XSI@(protected)'<BR><B>Subject:</B> Texture maps - images
   only?<BR></FONT><BR></DIV>
   <DIV></DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004>Hi,</SPAN></FONT></DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Tahoma size=2><SPAN class=093301110-07072004>I'd like to
   control the Rate of Particle Emission using a Procedural
   texture.</SPAN></FONT></DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Tahoma size=2><SPAN class=093301110-07072004>It seems that
   you can only use a Bitmap Image as a Texture Map Property which seems very
   limiting.</SPAN></FONT></DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Tahoma size=2><SPAN class=093301110-07072004>Is there a way
   around this?</SPAN></FONT></DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004>thanks,</SPAN></FONT></DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Tahoma size=2><SPAN
   class=093301110-07072004>Adam.</SPAN></FONT></DIV><BR>__ ____ ____ ____ ___
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<BR>
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