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Fine displacement goes wierd close up

Fine displacement goes wierd close up

2004-07-07       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Nope, I got pretty close here and it's fine.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
> Sent: 07 July 2004 11:19
> To: XSI@(protected)
> Subject: RE: Fine displacement goes wierd close up
>
> try this,
> Get a default sphere with a phong material. plug a rock
> texture into the displacement node.
> Change the displacement values on the sphere to fine with
> view dependent on.
> Now draw your render region and slowly move in.
> You'll see what I'm talking about.
>
> Chris
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf Of kim aldis
> Sent: Wednesday, July 07, 2004 10:49 AM
> To: XSI@(protected)
> Subject: RE: Fine displacement goes wierd close up
>
>
> It'll be because your max subdivision is clamping the
> subdivision process before it reaches sub-pixel. If you've
> already got it set to 7 - the maximum Xsi allows - then
> you'll need to find a way of increasing the polygonal detail
> in your model.
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
> > Sent: 07 July 2004 10:41
> > To: xsi@(protected)
> > Subject: Fine displacement goes wierd close up
> >
> > Hi,
> > I'm using fine displacement on a model, with view dependent on. All
> > looks good until my camera fly's in close, when the displacement
> > breaks up and becomes triangulated.
> > I assume this is something to do with the view dependent
> option, but
> > is there anything I can do to fix this?
> > Thanks
> >
> > Chris
> >
> >
> > Chris Marshall
> > Senior Animator
> > Eclipse Creative Limited
> > Tel: +44 (0) 29 2047 0070
> > Fax: +44 (0) 29 2047 0071
> > www.eclipsecreative.co.uk
> > www.eclipsecreative.tv
> >
> >
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> >
>
>
>
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