  | | | Fine displacement goes wierd close up | Fine displacement goes wierd close up 2004-07-07 - By Chris Marshall
Back try this, Get a default sphere with a phong material. plug a rock texture into the displacement node. Change the displacement values on the sphere to fine with view dependent on. Now draw your render region and slowly move in. You'll see what I'm talking about.
Chris
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of kim aldis Sent: Wednesday, July 07, 2004 10:49 AM To: XSI@(protected) Subject: RE: Fine displacement goes wierd close up
It'll be because your max subdivision is clamping the subdivision process before it reaches sub-pixel. If you've already got it set to 7 - the maximum Xsi allows - then you'll need to find a way of increasing the polygonal detail in your model.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 07 July 2004 10:41 > To: xsi@(protected) > Subject: Fine displacement goes wierd close up > > Hi, > I'm using fine displacement on a model, with view dependent > on. All looks good until my camera fly's in close, when the > displacement breaks up and becomes triangulated. > I assume this is something to do with the view dependent > option, but is there anything I can do to fix this? > Thanks > > Chris > > > Chris Marshall > Senior Animator > Eclipse Creative Limited > Tel: +44 (0) 29 2047 0070 > Fax: +44 (0) 29 2047 0071 > www.eclipsecreative.co.uk > www.eclipsecreative.tv > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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