Fine displacement goes wierd close up 2004-07-07 - By Chris Marshall
Back I'm not sure if I've explained it right. When I fly in, the model looks fine, then all of a sudden, the triangulation weirdness happens. It's not something that is there all the time that is seen only when close-up. It's as if a threshold is reached, and the surface suddenly breaks up. The object is 70,000 triangles and the max step is 3. If I go above 4, the render just dies completely.
Chris
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of kim aldis Sent: Wednesday, July 07, 2004 10:49 AM To: XSI@(protected) Subject: RE: Fine displacement goes wierd close up
It'll be because your max subdivision is clamping the subdivision process before it reaches sub-pixel. If you've already got it set to 7 - the maximum Xsi allows - then you'll need to find a way of increasing the polygonal detail in your model.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 07 July 2004 10:41 > To: xsi@(protected) > Subject: Fine displacement goes wierd close up > > Hi, > I'm using fine displacement on a model, with view dependent > on. All looks good until my camera fly's in close, when the > displacement breaks up and becomes triangulated. > I assume this is something to do with the view dependent > option, but is there anything I can do to fix this? > Thanks > > Chris > > > Chris Marshall > Senior Animator > Eclipse Creative Limited > Tel: +44 (0) 29 2047 0070 > Fax: +44 (0) 29 2047 0071 > www.eclipsecreative.co.uk > www.eclipsecreative.tv > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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