  | | | soft reflections w/ mr | soft reflections w/ mr 2003-11-22 - By niko.hirvonen@(protected)
Back Hi Gary, Do following to get blurred reflections: 1) make a material (Maya's blinn/lambert/phong) 2) click the out put connection button to open the attributes for the shading group node 3) Open the Mental ray section (attribute editor) and drag and drop the dgs_shader with middle mouse button (hyper shade window) to shading group node -> Mental ray -> Material Shader (attribute editor) 4) Click the Supress all maya shaders 5) Go to dgs_material1 attributes and change the Glossy (color for reflection) and Shiny (brightness of reflection) attributes 6) create a light 7) connect the Mi Export Mr Light attribute (lightShape node) to Lights attribute (dgs_material node)using connection editor (highend3d has a script that does this for u2) 8) render
I hope this make sense and I didn't miss any step here ...
Niko -- ---- ---- ---- ---- -----
Lainaus Gary Jaeger <gary@(protected)>:
> related to the recent thread about MR books, I really wish alias > had > better doc on using mr for maya. For instance, I have a blinn which > I > like everything about, except I want the reflections to be soft. > How do > I do this with MR? I think it's related to the dgs_material, but I > have > no idea how to use it. Do you connect some of the dgs attributes to > the > blinn? or vice versa? can anybody shed some light on this? thanks. > > . . . . . . . . . . . . . . . . . . . . . . . . . > Gary Jaeger // Core Studio > + www.corestudio.com + > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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