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soft reflections w/ mr

soft reflections w/ mr

2003-11-22       - By niko.hirvonen@(protected)

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Reply:     1     2     3     4     5     6     7     8     9  

Hi Gary,
Do following to get blurred reflections:
1) make a material (Maya's blinn/lambert/phong)
2) click the out put connection button to open the attributes for the
shading group node
3) Open the Mental ray section (attribute editor) and drag and drop
the dgs_shader with middle mouse button (hyper shade window) to
shading group node -> Mental ray -> Material Shader (attribute editor)
4) Click the Supress all maya shaders
5) Go to dgs_material1 attributes and change the Glossy (color for
reflection) and Shiny (brightness of reflection) attributes
6) create a light
7) connect the Mi Export Mr Light attribute (lightShape node) to
Lights attribute (dgs_material node)using connection editor
(highend3d has a script that does this for u2)
8) render

I hope this make sense and I didn't miss any step here ...

Niko
-- ---- ---- ---- ---- -----  



Lainaus Gary Jaeger <gary@(protected)>:

> related to the recent thread about MR books, I really wish alias
> had
> better doc on using mr for maya. For instance, I have a blinn which
> I
> like everything about, except I want the reflections to be soft.
> How do
> I do this with MR? I think it's related to the dgs_material, but I
> have
> no idea how to use it. Do you connect some of the dgs attributes to
> the
> blinn? or vice versa? can anybody shed some light on this? thanks.
>
> . . . . . . . . . . . . . . . . . . . . . . . . .
> Gary Jaeger //  Core Studio
> +   www.corestudio.com   +
>
>
>
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